Essentials

Lickilicky

Lickilicky

Normal

Abilities

Own Tempo

Prevents confusion.

Oblivious

Prevents infatuation and protects against Captivate.

Dream Ability

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
463
Extended Sinnoh
162 Platinum
Updated Johto
181 HeartGold, SoulSilver

Names

Korean
내룸벨트
Chinese
大舌舔
French
Coudlangue
German
Schlurplek
Japanese
ベロベルト (beroberuto)
Official Roomaji
Beroberto

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
193 Search:
2757 EXP at level
Effort points
  • 3 HP
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Lagging Tail Lagging Tail
Generation 5 5% Lagging Tail Lagging Tail

Evolution

Baby Basic Stage 1 Stage 2
Lickitung Lickilicky Level up, knowing Rollout

Stats

Pctile Min IVs Max IVs
HP
110
95.3 393 424
Attack
85
65.2 238 269
Defense
95
81.5 258 289
Special Attack
80
66.7 228 259
Special Defense
95
83.8 258 289
Speed
50
31.3 168 199
Total
515
81.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆
Skill
★★★✯☆
Stamina
★★★✯☆
Jump
★★
Total
10/15/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool.

Platinum

The long tongue is always soggy with slobber. The saliva contains a solvent that causes numbness.

HeartGold

Its saliva can decompose anything. It wraps its long tongue around things to coat them with its sticky saliva.

SoulSilver

It has space in its throat to store saliva. It can also roll up its tongue and store it in the same spot.

Generation 5
Black, White

The long tongue is always soggy with slobber. The saliva contains a solvent that causes numbness.

Sprites

Lickilicky Lickilicky Lickilicky Lickilicky

Miscellany

Species
Licking Search:
Color
Pink Search:
Cry
Footprint
Lickilicky
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Lickilicky
17

5'6.9"
1.7 m

Weight

${_("Trainer dudette")}

Lickilicky
1400

308.6 lb
140.0 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

5 5 5 Supersonic Normal non-damaging 20 55%

Confuses the target.

9 9 9 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

13 13 13 Knock Off Dark physical 20 20 100%

Target drops its held item.

17 17 17 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21 21 21 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

25 25 25 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

29 29 29 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

33 33 33 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

37 37 41 Me First Normal non-damaging 20 *

Uses the target's move against it before it attacks, with power increased by half.

41 41 45 Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

45 45 49 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

49 49 53 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

53 53 57 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

57 57 61 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Level up, learned by Lickitung but not Lickilicky
Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Supersonic Normal non-damaging 20 55%

Confuses the target.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Knock Off Dark physical 20 20 100%

Target drops its held item.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Lickitung but not Lickilicky
• • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• • • Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• • • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • SmellingSalt Normal physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Lickitung but not Lickilicky
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Machine, learned by Lickitung but not Lickilicky
Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Mimic Normal non-damaging 10

Copies the target's last used move.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Shock Wave Electric special 20 60

Never misses.

Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links