Essentials

Seismitoad

The Vibration Pokémon

Seismitoad

Water Ground

Abilities

Swift Swim

Doubles Speed during rain.

Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 4
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
537
Original Unova
43 Black, White
Updated Unova
230 Black 2, White 2

Names

Japanese
ガマゲロゲ (gamageroge)
Korean
두빅굴
French
Crapustule
German
Branawarz
Spanish
Seismitoad
Italian
Seismitoad

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
229 Search:
Effort points
  • 3 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Black, White 50% Persim Berry Persim Berry
Black 2, White 2 50% Pecha Berry Pecha Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tympole Palpitoad Level up, starting at level 25 Seismitoad Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
105
92.8 383 414
Attack
95
73.2 258 289
Defense
75
59.0 218 249
Special Attack
85
69.4 238 269
Special Defense
75
59.2 218 249
Speed
74
60.4 216 247
Total
509
74.9

Flavor

Flavor Text

Generation 5
Black

They shoot paralyzing liquid from their head bumps. They use vibration to hurt their opponents.

White

It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch.

Black 2, White 2

By putting power into its bumps, it creates vibrations and increases the power of its punches.

Generation 6
X

It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch.

Y

They shoot paralyzing liquid from their head bumps. They use vibration to hurt their opponents.

Sprites

Seismitoad Seismitoad Seismitoad Seismitoad

Miscellany

Species
Vibration Search:
Color
Blue Search:
Cry
Footprint
Seismitoad
Shape
Anthropomorphic Search:

Height

Trainer dude

Seismitoad
15

4'11.1"
1.5 m

Weight

Trainer dudette

Seismitoad
620

136.7 lb
62.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Water and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Seismitoad's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Supersonic Normal status 20 55%

Confuses the target.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

5 5 Supersonic Normal status 20 55%

Confuses the target.

9 9 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

12 12 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

16 16 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

20 20 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

23 23 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

28 28 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

33 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 36 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

39 39 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

44 44 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

59 59 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Tympole but not Seismitoad
• After You Normal status 15

Makes the target act next this turn.

• • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • Mud Sport Ground status 15

Halves all Electric-type damage.

• • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

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