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Bidoof


Main Pokédex page | Flavor text and images

General

Bidoof
normal

Abilities

Simple
Stat changes are doubled against this Pokémon, although the maximum of six is unchanged.
Unaware
This Pokémon ignores any of the enemy's stat changes. Speed calculations are unaffected.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
399
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
13

Names

Japanese
ビッパ
Romaji
Bippa

Flavor

Height
1'7.7" or 0.5 m
Weight
44.1 lb or 20 kg
Species
Plump Mouse
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
5: Ground
Steps to hatch
3,840
Compatible with
92 families; 200 total Pokémon

In the Wild

Base EXP
58 or 0x3a
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
399 Bidoof Base form 400 Bibarel Raise to level 15

Stats

Stat Base Max Stat %ile
L50 L100
HP
59
166 322 35.7
Attack
45
97 189 14.4
Defense
40
92 179 11.2
Special Attack
35
87 169 8.9
Special Defense
40
92 179 10.3
Speed
31
83 161 11
Average
41.7
- - 7.9

Flavor

See also: All versions' flavor text and sprites

Diamond With nerves of steel, nothing can perturb it. It is more agile and active than it appears.

Pearl It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.

Locations

Valley Windworks
Route 201
Route 202
Route 203
Route 204
Route 204
Route 205
Route 205
Route 208
Route 211
Lake Verity
Lake Verity

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Valley Windworks 8 Morning Daytime Night 10%
Route 201 2 - 3 Morning Daytime Night 50%
Route 202 2 - 4 Morning Daytime Night 30%
Route 203 4 - 6 Morning Daytime Night 15%
Route 204 Floaroma City side 6 - 8 Morning Daytime Night 25%
Route 204 Jubilife City side 4 - 6 Morning Daytime Night 25%
Route 205 Eterna City side 10 - 12 Morning Daytime Night 45%
Route 205 Floaroma City side 9 Morning Daytime Night 10%
Route 208 16 Morning Daytime Night 20%
Route 211 Eterna City side 12 - 14 Morning Daytime 35%; Night 25%
Safari Zone Area 1 26 Morning Daytime Night 1%
Safari Zone Area 2 26 Morning Daytime Night 1%
Safari Zone Area 3 24 Morning Daytime Night 1%
Safari Zone Area 4 24 Morning Daytime Night 1%
Safari Zone Area 5 22 Morning Daytime Night 5%
Safari Zone Area 6 22 Morning Daytime Night 1%
Lake Verity after 2 - 4 Morning Daytime Night 50%
Lake Verity before 2 - 4 Morning Daytime Night 50%

Move List

See also: This list in the move search

See also: Contest list

Bidoof's Attack is higher, so it will inflict more damage with physical () moves.

Bidoof gets the STAB from normal moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Tackle normal physical 35 35 95% Inflicts regular damage.
5 Growl normal none 40 -- 100% Lowers the target's Attack.
9 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
13 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
21 Hyper Fang normal physical 15 80 90% Has a 10% chance to make the target Flinch.
25 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
29 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
33 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
37 Super Fang normal physical 10 varies 90% Inflicts damage equal to half the target's HP.
41 Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Aqua Tail water physical 10 90 90% Inflicts regular damage.
Chains Diamond/Pearl Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains Diamond/Pearl Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Diamond/Pearl Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
Chains Diamond/Pearl Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Diamond/Pearl Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains Diamond/Pearl Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 88 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Bidoof in other Pokédexes