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Spiritomb


Main Pokédex page | Flavor text and images

General

Spiritomb
ghost dark

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
442
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
108

Names

Japanese
ミカルゲ
Romaji
Mikaruge

Flavor

Height
3'3.4" or 1 m
Weight
238.1 lb or 108 kg
Species
Forbidden
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
7,680
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
168 or 0xa8
Capture rate
100 or 0x64
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
442 Spiritomb Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
92
144 283 75.7
Defense
108
160 315 89.2
Special Attack
92
144 283 78.9
Special Defense
108
160 315 91.3
Speed
35
87 169 12.4
Average
80.8
- - 71.2

Flavor

See also: All versions' flavor text and sprites

Diamond A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Pearl It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Spiritomb gets the STAB from ghost and dark moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Confuse Ray ghost none 10 -- 100% Confuses the target.
-- Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
-- Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
-- Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
7 Faint Attack dark physical 20 60 100% Never misses.
13 Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
19 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
25 Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
31 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
37 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
43 Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
49 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
Chains Diamond/Pearl/Platinum Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
Chains Diamond/Pearl/Platinum Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
Chains Diamond/Pearl/Platinum Pain Split normal none 20 -- 0% Sets the user's and targets's HP to the average of their current HP.
Chains Diamond/Pearl/Platinum Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl/Platinum SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Spiritomb in other Pokédexes