Essentials

Toxicroak

Toxicroak

Poison Fighting

Abilities

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move.

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Dream Ability

Poison Touch

Has a 20% chance of poisoning Pokémon upon contact when attacking.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 4
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
454
Original Sinnoh
130 Diamond, Pearl
Extended Sinnoh
130 Platinum

Names

French
Coatox
German
Toxiquak
Korean
독개굴
Chinese
毒骷蛙
Japanese
ドクロッグ (dokuroggu)
Official Roomaji
Dokurog

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
181 Search:
2585 EXP at level
Effort points
  • 2 Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Black Sludge Black Sludge
Generation 5 5% Black Sludge Black Sludge

Evolution

Baby Basic Stage 1 Stage 2
Croagunk Toxicroak Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
83
77.2 339 370
Attack
106
85.8 280 311
Defense
65
47.2 198 229
Special Attack
86
73.7 240 271
Special Defense
65
49.2 198 229
Speed
85
72.3 238 269
Total
490
71.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯✯☆
Jump
★★✯☆
Total
6/16/21

Flavor

Flavor Text

Generation 4
Diamond

Its knuckle claws secrete a toxin so vile that even a scratch could prove fatal.

Pearl

The toxin made in its poison sacs is pumped to the knuckle claws through tubes down its arms.

Platinum

It has a poison sac at its throat. When it croaks, the stored poison is churned for greater potency.

HeartGold, SoulSilver

Swaying and dodging the attacks of its foes, it weaves its flexible body in close, then lunges out with its poisonous claws.

Generation 5
Black, White

It has a poison sac at its throat. When it croaks, the stored poison is churned for greater potency.

Sprites

Toxicroak Toxicroak Toxicroak Toxicroak
Toxicroak Toxicroak Toxicroak Toxicroak

Miscellany

Species
Toxic Mouth Search:
Color
Blue Search:
Cry
Footprint
Toxicroak
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Toxicroak
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Toxicroak
444

97.9 lb
44.4 kg

Locations

Moves

Poison and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Toxicroak's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

3 3 3 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

8 8 8 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

10 10 10 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 17 17 Faint Attack Dark physical 20 60

Never misses.

22 22 22 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

24 24 24 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

29 29 29 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

31 31 31 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

36 36 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

41 41 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

36 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

41 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

49 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

49 49 54 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

54 54 62 Flatter Dark non-damaging 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Croagunk but not Toxicroak
• Acupressure Normal non-damaging 30

Raises one of a friendly Pokémon's stats at random by two stages.

• • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

• • • DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

• • • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • • Me First Normal non-damaging 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • • Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

• • • SmellingSalt Normal physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links