Essentials

Roserade

Roserade

Grass Poison

Abilities

Natural Cure

Cures any major status ailment upon switching out.

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Dream Ability

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
407
Original Sinnoh
27 Diamond, Pearl
Extended Sinnoh
27 Platinum

Names

German
Roserade
French
Roserade
Korean
로즈레이드
Chinese
羅絲雷朵
Japanese
ロズレイド (rozureido)
Official Roomaji
Roserade

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Plant
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
204 Search:
2914 EXP at level
Effort points
  • 3 Special Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Budew Either parent must hold Rose Incense Roselia Level up, during the day, with at least 220 happiness Roserade Use a Shiny Stone

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
70
45.6 208 239
Defense
55
32.8 178 209
Special Attack
125
95.6 318 349
Special Defense
105
90.3 278 309
Speed
90
77.6 248 279
Total
505
78.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★★★✯✯
Stamina
★✯☆
Jump
★★✯
Total
8/16/19

Flavor

Flavor Text

Generation 4
Diamond

It attracts prey with a sweet aroma, then downs it with thorny whips hidden in its arms.

Pearl

With the movements of a dancer, it strikes with whips that are densely lined with poison thorns.

Platinum

Each of its hands contains different toxins, but both hands can jab with near-fatal power.

HeartGold, SoulSilver

Its sweet aroma attracts prey. Then it spews poison. The more toxic it is, the sweeter its aroma.

Generation 5
Black, White

Each of its hands contains different toxins, but both hands can jab with near-fatal power.

Sprites

Roserade Roserade Roserade Roserade
Roserade Roserade Roserade Roserade

Miscellany

Species
Bouquet Search:
Color
Green Search:
Cry
Footprint
Roserade
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Roserade
9

2'11.4"
0.9 m

Weight

${_("Trainer dudette")}

Roserade
145

32.0 lb
14.5 kg

Locations

Moves

Grass and Poison moves get STAB, and have their type highlighted in green.

Special moves better suit Roserade's higher Special Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Magical Leaf Grass special 20 60

Never misses.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Level up, learned by Roselia but not Roserade
Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

4 4 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

10 10 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

16 16 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

Magical Leaf Grass special 20 60

Never misses.

22 22 GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

25 25 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

28 28 Toxic Spikes Poison non-damaging 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

34 34 Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

37 37 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

40 40 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

43 43 Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

46 46 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Level up, learned by Budew but not Roserade
7 7 Water Sport Water non-damaging 15

Halves all Fire-type damage.

16 16 Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Roselia but not Roserade
• • Cotton Spore Grass non-damaging 40 100%

Lowers the target's Speed by two stages.

• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• • Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • Mind Reader Normal non-damaging 5

Ensures that the user's next move will hit the target.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

• • Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

• Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

• • Spikes Ground non-damaging 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Egg, learned by Budew but not Roserade
• • Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Tutor, learned by Roselia but not Roserade
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Tutor, learned by Budew but not Roserade
Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Machine, learned by Roselia but not Roserade
Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links