Essentials
Abilities
- Guts
- Increases Attack to 1.5× with a major status ailment. 
- Sheer Force
- Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. 
Hidden Ability
- Iron Fist
- Strengthens punch-based moves to 1.2× their power. 
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 532
- Original Unova
- 
            38
               
- Updated Unova
- 
            73
               
- Mountain Kalos
- 
            93
               
Names
- Japanese
         
- ドッコラー (dokkoraa)
- 
         
- ドッコラー
- Korean
         
- 으랏차
- Chinese
         
- 搬運小匠
- 
         
- 搬运小匠
- French
         
- Charpenti
- German
         
- Praktibalk
- Spanish
         
- Timburr
- Italian
         
- Timburr
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Timburr | Gurdurr Level up, starting at level 25 | Conkeldurr Trade | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 65.6 | 323 | 354 | |
| Attack | 54.5 | 228 | 259 | |
| Defense | 29.3 | 178 | 209 | |
| Special Attack | 2.8 | 118 | 149 | |
| Special Defense | 6.2 | 138 | 169 | |
| Speed | 12.4 | 138 | 169 | |
| Total | 16.0 | 
Flavor
Flavor Text
 
- 
   
- It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty. 
 
- These Pokémon appear at building sites and help out with construction. They always carry squared logs. 
  
- Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs. 
 
 
- 
   
- These Pokémon appear at building sites and help out with construction. They always carry squared logs. 
 
- Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs. 
 
- These Pokémon appear at building sites and help out with construction. They always carry squared logs. 
 
- Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs. 
 
Sprites
 
     
Height
 
            
 
            
                1'11.6" 
                0.6 m
            
Weight
 
            
 
            
                27.6 lb 
                12.5 kg
            
Locations
- Black  
- White  
- Black 2  
- White 2  
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Timburr's higher Attack, and have their class highlighted in green.
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Pound |  |  | 35 | 40 | 100% | Inflicts regular damage with no additional effect. | |
| — | — | — | — | — | Leer |  |  | 30 | — | 100% | Lowers the target's Defense by one stage. | |
| 4 | 4 | 4 | 4 | 4 | Focus Energy |  |  | 30 | — | — | Increases the user's chance to score a critical hit. | |
| 8 | 8 | 8 | 8 | 8 | Bide |  |  | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. | 
| 12 | 12 | 12 | 12 | 12 | Low Kick |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 16 | 16 | 16 | 16 | 16 | Rock Throw |  |  | 15 | 50 | 90% | Inflicts regular damage with no additional effect. | |
| 20 | 20 | 20 | 20 | 20 | Wake-Up Slap |  |  | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. | |
| 24 | 24 | 24 | 24 | 24 | Chip Away |  |  | 20 | 70 | 100% | Ignores the target's stat modifiers. | |
| 28 | 28 | 28 | 28 | 28 | Bulk Up |  |  | 20 | — | — | Raises the user's Attack and Defense by one stage. | |
| 31 | 31 | 31 | 31 | 31 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |
| 34 | 34 | 34 | 34 | 34 | Dynamic Punch |  |  | 5 | 100 | 50% | Has a 100% chance to confuse the target. | |
| 37 | 37 | 37 | 37 | 37 | Scary Face |  |  | 10 | — | 100% | Lowers the target's Speed by two stages. | |
| 40 | 40 | 40 | 40 | 40 | Hammer Arm |  |  | 10 | 100 | 90% | Lowers user's Speed by one stage. | |
| 43 | 43 | 43 | 43 | 43 | Stone Edge |  |  | 5 | 100 | 80% | Has an increased chance for a critical hit. | |
| 46 | 46 | 46 | 46 | 46 | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | 
| 49 | 49 | 49 | 49 | 49 | Superpower |  |  | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
|  |  |  |  |  | Comet Punch |  |  | 15 | 18 | 85% | Hits 2-5 times in one turn. | |
|  |  |  |  |  | Counter |  |  | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. | 
|  |  |  |  |  | Detect |  |  | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
|  |  |  |  |  | Drain Punch |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |
|  |  |  |  |  | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | 
|  |  |  |  |  | Force Palm |  |  | 10 | 60 | 100% | Has a 30% chance to paralyze the target. | |
|  |  |  |  |  | Foresight |  |  | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
|  |  |  |  |  | Mach Punch |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | 
|  | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | |||||
|  |  |  |  |  | Reversal |  |  | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
|  |  |  |  |  | Smelling Salts |  |  | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
|  |  |  |  |  | Wide Guard |  |  | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | 
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
|    |    | Block |  |  | 5 | — | — | Prevents the target from leaving battle. | ||||
|    |    | Drain Punch |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | ||||
|    |    | Fire Punch |  |  | 15 | 75 | 100% | Has a 10% chance to burn the target. | ||||
|    |    | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | |||
|    |    | Helping Hand |  |  | 20 | — | — | 5 | Ally's next move inflicts half more damage. | |||
|    |    | Ice Punch |  |  | 15 | 75 | 100% | Has a 10% chance to freeze the target. | ||||
|    |    | Knock Off |  |  | 20 | 65 | 100% | Target drops its held item. | ||||
|    |    | Low Kick |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
|    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
|    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
|    |    | Superpower |  |  | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||||
|    |    | Thunder Punch |  |  | 15 | 75 | 100% | Has a 10% chance to paralyze the target. | ||||
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 01 | 01 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | ||||
| 06 | 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 08 | 08 | 08 | 08 | 08 | Bulk Up |  |  | 20 | — | — | Raises the user's Attack and Defense by one stage. | |
| 10 | 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | 11 | 11 | 11 | 11 | Sunny Day |  |  | 5 | — | — | Changes the weather to sunny for five turns. | |
| 12 | 12 | 12 | 12 | 12 | Taunt |  |  | 20 | — | 100% | For the next few turns, the target can only use damaging moves. | |
| 17 | 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 21 | 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | 23 | 23 | 23 | 23 | Smack Down |  |  | 15 | 50 | 100% | Removes any immunity to Ground damage. | |
| 27 | 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 28 | 28 | 28 | Dig |  |  | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | |||
| 31 | 31 | 31 | 31 | 31 | Brick Break |  |  | 15 | 75 | 100% | Destroys Reflect and Light Screen. | |
| 32 | 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 39 | 39 | 39 | 39 | 39 | Rock Tomb |  |  | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | 47 | 47 | 47 | 47 | Low Sweep |  |  | 20 | 65 | 100% | Lowers the target's Speed by one stage. | |
| 48 | 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |
| 52 | 52 | 52 | 52 | 52 | Focus Blast |  |  | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | 56 | 56 | 56 | 56 | Fling |  |  | 10 | * | 100% | Throws held item at the target; power depends on the item. | |
| 59 | 59 | Brutal Swing |  |  | 20 | 60 | 100% | Inflicts regular damage with no additional effect. | ||||
| 66 | 66 | 66 | 66 | 66 | Payback |  |  | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. | |
| 67 | 67 | 67 | Retaliate |  |  | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. | |||
| 71 | 71 | 71 | 71 | 71 | Stone Edge |  |  | 5 | 100 | 80% | Has an increased chance for a critical hit. | |
| 80 | 80 | 80 | 80 | 80 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |
| 83 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||
| 84 | 84 | 84 | 84 | 84 | Poison Jab |  |  | 20 | 80 | 100% | Has a 30% chance to poison the target. | |
| 86 | 86 | 86 | 86 | 86 | Grass Knot |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| 90 | 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||||
| 94 | 94 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||
| 98 | 98 | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | ||||
| 100 | 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | ||
| H4 | H4 | H4 | Strength |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | |||
| H6 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | |||||

 531: Audino
        
        531: Audino
     
     
    





 ¾ male, ¼ female
            ¾ male, ¼ female
            
    
     
     
         
     
 
 Anthropomorphic
            Anthropomorphic
            
    
     
  
             
             
            