Essentials

Poliwrath

Poliwrath

Water Fighting

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damp

Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Dream Ability

Swift Swim

Doubles Speed during rain.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
62
Kanto
62 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
74 Gold, Silver, Crystal
Updated Johto
74 HeartGold, SoulSilver

Names

French
Tartard
Chinese
快泳蛙
German
Quappo
Korean
강챙이
Japanese
ニョロボン (nyorobon)
Official Roomaji
Nyorobon

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
185 Search:
2642 EXP at level
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% King's Rock King's Rock
FireRed, LeafGreen nothing
Generation 4 5% King's Rock King's Rock
Generation 5 5% King's Rock King's Rock

Evolution

Baby Basic Stage 1 Stage 2
Poliwag Poliwhirl Level up, starting at level 25 Poliwrath Use a Water Stone
Politoed Trade, while holding a King's Rock

Stats

Pctile Min IVs Max IVs
HP
90
82.3 353 384
Attack
85
65.2 238 269
Defense
95
81.5 258 289
Special Attack
70
56.7 208 239
Special Defense
90
80.3 248 279
Speed
70
58.0 208 239
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★★✯✯
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★
Total
8/15/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

HeartGold

This strong and skilled swimmer is even capable of crossing the Pacific Ocean just by kicking.

SoulSilver

Although an energetic, skilled swimmer that uses all of its muscles, it lives on dry land.

Generation 5
Black, White

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Sprites

Poliwrath Poliwrath Poliwrath Poliwrath

Miscellany

Species
Tadpole Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Poliwrath
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Poliwrath
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Poliwrath
540

119.0 lb
54.0 kg

Locations

Moves

Water and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Poliwrath's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

35 35 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

43 43 32 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

51 51 53 53 43 Mind Reader Normal non-damaging 5

Ensures that the user's next move will hit the target.

53 Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

16 Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

19 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Level up, learned by Poliwhirl but not Poliwrath
Water Sport Water non-damaging 15

Halves all Fire-type damage.

Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

41 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

5 5 5 Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

11 11 11 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

27 27 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

35 35 21 21 21 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

32 32 32 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

43 43 37 37 37 Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

43 43 43 Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

49 51 51 48 48 48 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

53 53 53 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Poliwag but not Poliwrath
• • • • • BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • Mind Reader Normal non-damaging 5

Ensures that the user's next move will hit the target.

• • • • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• • • • • Splash Normal non-damaging 40

Does nothing.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • Water Sport Water non-damaging 15

Halves all Fire-type damage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

08 08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links