Essentials

Poliwrath

Poliwrath

water fighting

Abilities

Damp
Neither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.

Damage Taken

  • bug ½
  • dark ½
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 2
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 2
  • rock ½
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
62
Kanto Generation 1
62
Johto Generation 2
74
Johto Generation 4
74

Names

Japanese
ニョロボン (nyorobon)
Official Roomaji
Nyorobon
Korean
강챙이
Chinese
快泳蛙
French
Tartard
German
Quappo

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos

Training

Base EXP
185
2642 EXP at level
Effort points
  • 3 Defense
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

EmeraldSapphireRuby 5% King's RockKing's Rock
Leaf GreenFire Red None

Generation 4

5% King's RockKing's Rock

Evolution

Baby Basic Stage 1 Stage 2
PoliwagPoliwag PoliwhirlPoliwhirl Level up: 25 Poliwrath Poliwrath Use a certain item: Water Stone
PolitoedPolitoed Trade: King's Rock

Stats

Pctile Min IVs Max IVs
HP
90
82.9 353 384
Attack
85
67.8 238 269
Defense
95
79.9 258 289
Special Attack
70
56.4 208 239
Special Defense
90
79.0 248 279
Speed
70
57.4 208 239
Total
500
76.2

Flavor

Flavor Text

Diamond
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Pearl
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Platinum
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Heart Gold
This strong and skilled swimmer is even capable of crossing the Pacific Ocean just by kicking.
Soul Silver
Although an energetic, skilled swimmer that uses all of its muscles, it lives on dry land.

Sprites

Poliwrath Poliwrath Poliwrath Poliwrath

Miscellany

Species
Tadpole
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Poliwrath
Shape
Anthropomorphic

Height

Trainer dude

Poliwrath
13

4'3.2"
1.3 m

Weight

Trainer dudette

Poliwrath
540

119.0 lb
54.0 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

43 43 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

35 35 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

51 51 53 53 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

16 Hypnosis psychic None 20 0 70%

Puts the target to sleep.

19 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

08 08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links