Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Water Veil
Prevents burns.
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 119
- Kanto
- 119
- Original Johto
- 79
- Original Hoenn
- 51
- Original Sinnoh
- 79
- Extended Sinnoh
- 79
- Updated Johto
- 79
- Central Kalos
- 54
- New Hoenn
- 52
- Original Alola
- 154
- Original Akala
- 81
- Original Ula'ula
- 73
- Updated Alola
- 187
- Updated Akala
- 88
- Updated Ula'ula
- 79
Names
- Japanese
- アズマオウ (azumaou)
- アズマオウ
- Official roomaji
- Azumao
- Korean
- 왕콘치
- Chinese
- 金魚王
- 金鱼王
- French
- Poissoroy
- German
- Golking
- Spanish
- Seaking
- Italian
- Seaking
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Goldeen | Seaking Level up, starting at level 33 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 74.1 | 333 | 364 | |
Attack | 67.4 | 252 | 283 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 51.2 | 204 | 235 | |
Total | 48.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/17
Flavor
Flavor Text
-
In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
-
In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon’s body coloration is at its most beautiful.
Seaking is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.
-
When the weather grows cold, its whole body flushes a deep red. This sight serves as a poetic reminder that autumn has arrived.
Trainers who are crazy for Seaking are divided into horn enthusiasts and fin enthusiasts. The two groups do not get along well.
Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.
To attract females, males dance on the river’s floor. The females gather around the male that dances most gracefully.
Sprites
Height
4'3.2"
1.3 m
Weight
86.0 lb
39.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
-
- Silver
-
- Crystal
-
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
-
- Celestic Town
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 208
- Route 209
- Route 212, north, towards Hearthome City
- Route 214
- Route 229
- Sendoff Spring
- Twinleaf Town
- HeartGold
-
- Cerulean City
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 4F
- Mt. Silver, top
- Route 10
- Route 24
- Route 25
- Route 4
- Route 42
- Route 9
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- SoulSilver
-
- Cerulean City
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 4F
- Mt. Silver, top
- Route 10
- Route 24
- Route 25
- Route 4
- Route 42
- Route 9
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 70
- Rate
- 20
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Seaking's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | — | — | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | 10 | — | — | — | — | — | — | — | — | Supersonic | 20 | — | 55% | Confuses the target. |
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19 | 10 | 10 | 7 | 7 | 7 | 7 | 5 | 5 | Supersonic | 20 | — | 55% | Confuses the target. |
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24 | 15 | 15 | 15 | 11 | 11 | 11 | 11 | 8 | 8 | Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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24 | 24 | 24 | 13 | 13 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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17 | 17 | 17 | 17 | 16 | 16 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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21 | 21 | 21 | 21 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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27 | 27 | 27 | 27 | 21 | 21 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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30 | 29 | 29 | 29 | 31 | 31 | 31 | 31 | 24 | 24 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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29 | 29 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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39 | 41 | 41 | 41 | 40 | 40 | 40 | 40 | 32 | 32 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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48 | 49 | 49 | 49 | 47 | 47 | 47 | 47 | 40 | 40 | Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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54 | 61 | 61 | 61 | 56 | 56 | 56 | 56 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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63 | 63 | 46 | 46 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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69 | 63 | 63 | 72 | 72 | 54 | 54 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Goldeen but not Seaking | |||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |