Essentials

Seaking

Goldfish Pokémon

Seaking

Water

Abilities

Swift Swim

Doubles Speed during rain.

Water Veil

Prevents burns.

Hidden Ability

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
119
Kanto
119 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
79 Gold, Silver, Crystal
Original Hoenn
51 Ruby, Sapphire, Emerald
Original Sinnoh
79 Diamond, Pearl
Extended Sinnoh
79 Platinum
Updated Johto
79 HeartGold, SoulSilver
Central Kalos
54 X, Y
New Hoenn
52 Omega Ruby, Alpha Sapphire
Original Alola
154 Sun, Moon
Original Akala
81 Sun, Moon
Original Ula'ula
73 Sun, Moon
Updated Alola
187 Ultra Sun, Ultra Moon
Updated Akala
88 Ultra Sun, Ultra Moon
Updated Ula'ula
79 Ultra Sun, Ultra Moon

Names

Japanese
アズマオウ (azumaou)
アズマオウ
Official roomaji
Azumao
Korean
왕콘치
Chinese
金魚王
金鱼王
French
Poissoroy
German
Golking
Spanish
Seaking
Italian
Seaking

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
158 Search:
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Mystic Water Mystic Water

Evolution

Baby Basic Stage 1 Stage 2
Goldeen Seaking Level up, starting at level 33

Stats

Pctile Min IVs Max IVs
HP
80
74.1 333 364
Attack
92
67.4 252 283
Defense
65
43.0 198 229
Special Attack
65
49.0 198 229
Special Defense
80
64.0 228 259
Speed
68
51.2 204 235
Total
450
48.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★☆☆
Power
★★✯☆
Skill
★✯☆
Stamina
★✯✯
Jump
★★☆
Total
8/12/17

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Generation 6
X

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Y

It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.

Omega Ruby

In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon’s body coloration is at its most beautiful.

Alpha Sapphire

Seaking is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.

Generation 7
Sun

When the weather grows cold, its whole body flushes a deep red. This sight serves as a poetic reminder that autumn has arrived.

Moon

Trainers who are crazy for Seaking are divided into horn enthusiasts and fin enthusiasts. The two groups do not get along well.

Ultra Sun

Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.

Ultra Moon

To attract females, males dance on the river’s floor. The females gather around the male that dances most gracefully.

Sprites

Seaking Seaking Seaking Seaking

Miscellany

Species
Goldfish Pokémon Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Seaking
Shape
Ichthyic Search:

Height

Trainer dude

Seaking
13

4'3.2"
1.3 m

Weight

Trainer dudette

Seaking
390

86.0 lb
39.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Pond
Score
70
Rate
20

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Seaking's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Water Sport Water status 15

Halves all Fire-type damage.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Water Sport Water status 15

Halves all Fire-type damage.

10 Supersonic Normal status 20 55%

Confuses the target.

19 10 10 7 7 7 7 5 5 Supersonic Normal status 20 55%

Confuses the target.

24 15 15 15 11 11 11 11 8 8 Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

24 24 24 13 13 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17 17 17 17 16 16 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

21 21 21 21 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27 27 27 27 21 21 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

30 29 29 29 31 31 31 31 24 24 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

29 29 Agility Psychic status 30

Raises the user's Speed by two stages.

39 41 41 41 40 40 40 40 32 32 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

48 49 49 49 47 47 47 47 40 40 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

54 61 61 61 56 56 56 56 Agility Psychic status 30

Raises the user's Speed by two stages.

63 63 46 46 Soak Water status 20 100%

Changes the target's type to Water.

69 63 63 72 72 54 54 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Goldeen but not Seaking
• • • • • • Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

• • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • • • • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • • • • • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • • • • • • • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Generation 1 Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

67 Smart Strike Steel physical 10 70

Never misses.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 H7 H5 98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links