Essentials

Gothita

Gothita

Psychic

Abilities

Frisk

Reveals an opponent's held item upon entering battle.

Competitive

Raises Special Attack by two stages upon having any stat lowered.

Hidden Ability

Shadow Tag

Prevents opponents from fleeing or switching out.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
574
Original Unova
80 Black, White
Updated Unova
136 Black 2, White 2
Mountain Kalos
126 X, Y

Names

French
Scrutella
Italian
Gothita
Spanish
Gothita
German
Mollimorba
Japanese
ゴチム (gochimu)

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 Special Defense
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Black, White nothing
Black 2, White 2 50% Persim Berry Persim Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Gothita Gothorita Level up, starting at level 32 Gothitelle Level up, starting at level 41

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
30
4.6 128 159
Defense
50
23.9 168 199
Special Attack
55
33.8 178 209
Special Defense
65
46.7 198 229
Speed
45
23.9 158 189
Total
290
11.2

Flavor

Flavor Text

Generation 5
Black

Their ribbonlike feelers increase their psychic power. They are always staring at something.

White

They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see.

Black 2, White 2

It stares intently at everything. It can become so obsessed with watching that it doesn’t notice attacks.

Generation 6
Y

They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see.

Sprites

Gothita Gothita Gothita Gothita

Miscellany

Species
Fixation Search:
Color
Purple Search:
Cry
Footprint
Gothita
Shape
Anthropomorphic Search:

Height

Trainer dude

Gothita
4

1'3.7"
0.4 m

Weight

Trainer dudette

Gothita
58

12.8 lb
5.8 kg

Locations

Black Black
Black 2 Black 2

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Gothita's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 3 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

7 7 Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

8 Play Nice Normal status 20

Lowers the target's Attack by one stage.

10 10 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

14 14 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

16 16 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

19 19 Embargo Dark status 15 100%

Target cannot use held items.

24 24 Feint Attack Dark physical 20 60

Never misses.

25 25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

28 28 Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

31 31 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

33 33 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

37 37 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

40 40 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

46 46 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

48 48 Magic Room Psychic status 10

Negates held items for five turns.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• Heal Pulse Psychic status 10

Heals the target for half its max HP.

• • Mean Look Normal status 5

Prevents the target from leaving battle.

• • Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

• • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Magic Room Psychic status 10

Negates held items for five turns.

Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links