Essentials
Abilities
- Intimidate
- This Pokemon lowers the enemy's Attack one level when it enters battle.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 130
- Kanto

- 130
- Johto

- 77
- Hoenn

- 53
- Sinnoh

- 24
- Johto

- 77
Names
- Japanese

- ギャラドス (gyaradosu)
- Official Roomaji

- Gyarados
- Korean

- 갸라도스
- Chinese

- 暴鯉龍
- French

- Léviator
- German

- Garados
Training
- Base EXP
-
214
3057 EXP at level - Effort points
-
- 2 Attack
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 86.7 | 363 | 394 | ||
| Attack | 94.7 | 318 | 349 | ||
| Defense | 65.0 | 226 | 257 | ||
| Special Attack | 42.4 | 188 | 219 | ||
| Special Defense | 85.9 | 268 | 299 | ||
| Speed | 69.2 | 230 | 261 | ||
| Total | 90.0 | ||||
Flavor
Flavor Text

- Once it appears, its rage never settles until it has razed the fields and mountains around it.

- In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.

- Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.

- They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.

- Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.
Sprites
Miscellany
- Species
- Atrocious
- Color
- blue
- Cry
- download mp3
- Habitat

water's edge- Pawprint

- Shape
-
Caudal
Height
21'3.9"
6.5 m
Weight
518.1 lb
235.0 kg
Locations
- Yellow

- Diamond

-
- Canalave City
- Celestic City
- Deserted Escape Path
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valour
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Pastoria City
- Pokemon League
- Resort Area
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Spring Path
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- Pearl

-
- Canalave City
- Celestic City
- Deserted Escape Path
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valour
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Pastoria City
- Pokemon League
- Resort Area
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Spring Path
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- Platinum

-
- Canalave City
- Celestic City
- Deserted Escape Path
- Eterna City
- Fuego Ironworks
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Iron Island
- Lake Acuity
- Lake Valour
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Pastoria City
- Pokemon League
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 205, south, towards Floaroma Town
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 212, north, towards Hearthome City
- Route 213
- Route 214
- Route 218
- Route 219
- Route 221
- Route 222
- Route 224
- Route 225
- Route 227
- Route 228
- Route 229
- Sea Route 220
- Sea Route 223
- Sea Route 226
- Sea Route 230
- Spring Path
- Sunyshore City
- Twinleaf Town
- Valley Windworks
- Victory Road, B1F
- Victory Road, inside B1F
- Heart Gold

-
- Soul Silver

-
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | Thrash |
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20 | 90 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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| — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | 20 | 20 | 20 | 20 | 20 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| — | 25 | 25 | 25 | 23 | 23 | Dragon Rage |
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10 | 1 | 100% | Inflicts 40 points of damage. |
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| — | 32 | 30 | 30 | 26 | 26 | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 35 | 35 | 29 | 29 | Twister |
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20 | 40 | 100% | Has chance to make the target flinch. |
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| 32 | 32 | Ice Fang |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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| 35 | 35 | Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 38 | 38 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| — | 41 | 40 | 40 | 41 | 41 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 45 | 45 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 50 | 44 | 44 | Dragon Dance |
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20 | 0 | 100% | Raises the user's Attack and Speed by one level. |
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| 20 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 25 | Dragon Rage |
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10 | 1 | 100% | Inflicts 40 points of damage. |
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| 32 | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 41 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 52 | 52 | 50 | 55 | 47 | 47 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Outrage |
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15 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Twister |
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20 | 40 | 100% | Has chance to make the target flinch. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 13 | 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 20 | 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 23 | 23 | Dragon Rage |
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10 | 1 | 100% | Inflicts 40 points of damage. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | DragonBreath |
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20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| 24 | 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 31 | 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 33 | 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 40 | 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 59 | 59 | Dragon Pulse |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 71 | 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 72 | 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female




