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Gyarados


Main Pokédex page | Flavor text and images

General

Gyarados
water flying

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
130
Gold/Silver/Crystal Johto
77
Ruby/Sapphire/Emerald Hoenn
53
Diamond/Pearl Sinnoh
24

Names

Japanese
ギャラドス
Romaji
Gyaradosu

Flavor

Height
21'3.9" or 6.5 m
Weight
518.1 lb or 235 kg
Species
Atrocious
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
22 or 0x16

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
14: Dragon
Steps to hatch
1,280
Compatible with
22 families; 46 total Pokémon

In the Wild

Base EXP
214 or 0xd6
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
129 Magikarp Base form 130 Gyarados Raise to level 20

Stats

Stat Base Max Stat %ile
L50 L100
HP
95
202 394 85.6
Attack
125
177 349 93.9
Defense
79
131 257 65.7
Special Attack
60
112 219 39.6
Special Defense
100
152 299 85
Speed
81
133 261 70.2
Average
90
- - 90.1

Flavor

See also: All versions' flavor text and sprites

Diamond Once it appears, its rage never settles until it has razed the fields and mountains around it.

Pearl In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.

Locations

Twinleaf Town
Pastoria City
Celestic Town
Eterna City
Pokemon League
Sunyshore City
Valley Windworks
Resort Area
Route 203
Route 204
Route 204
Route 205
Route 205
Route 208
Route 209
Route 210
Route 212
Route 212
Route 213
Route 214
Route 218
Route 219
Route 221
Route 222
Route 224
Route 225
Route 227
Route 228
Route 229
Route 220
Route 223
Route 226
Route 230
Fuego Ironworks
Mt. Coronet
Mt. Coronet
Mt. Coronet
Victory Road
Victory Road
Lake Acuity
Iron Island
Lake Valor
Lake Verity
Lake Verity
Canalave City

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Twinleaf Town 30 - 55 super-rod 65%
Pastoria City 30 - 55 super-rod 65%
Celestic Town 30 - 40 super-rod 60%
Oreburgh Gate B1F 30 - 55 super-rod 65%
Eterna City 30 - 55 super-rod 65%
Pokemon League 30 - 40 super-rod 60%
Sunyshore City 30 - 40 super-rod 60%
Valley Windworks 30 - 40 super-rod 60%
Resort Area 30 - 55 super-rod 65%
Route 203 30 - 55 super-rod 65%
Route 204 Floaroma City side 30 - 55 super-rod 65%
Route 204 Jubilife City side 30 - 55 super-rod 65%
Route 205 Eterna City side 30 - 55 super-rod 65%
Route 205 Floaroma City side 30 - 40 super-rod 60%
Route 208 30 - 55 super-rod 65%
Route 209 30 - 55 super-rod 65%
Route 210 Celestic City side 30 - 55 super-rod 65%
Route 212 Hearthome City side 30 - 55 super-rod 65%
Route 212 Pastoria City side 30 - 55 super-rod 65%
Route 213 30 - 40 super-rod 60%
Route 214 30 - 55 super-rod 65%
Route 218 30 - 55 super-rod 65%
Route 219 30 - 40 super-rod 60%
Route 221 30 - 40 super-rod 60%
Route 222 30 - 40 super-rod 60%
Route 224 30 - 40 super-rod 60%
Route 225 30 - 55 super-rod 65%
Route 227 30 - 55 super-rod 65%
Route 228 30 - 55 super-rod 65%
Route 229 20 - 55 super-rod 100%
Safari Zone Area 1 15 - 55 good-rod super-rod 5%
Safari Zone Area 2 15 - 55 good-rod super-rod 5%
Safari Zone Area 3 15 - 55 good-rod super-rod 5%
Safari Zone Area 4 15 - 55 good-rod super-rod 5%
Safari Zone Area 6 15 - 55 good-rod super-rod 5%
Route 220 30 - 40 super-rod 60%
Route 223 30 - 40 super-rod 60%
Route 226 30 - 40 super-rod 60%
Route 230 30 - 40 super-rod 60%
Fuego Ironworks 30 - 40 super-rod 60%
Mt. Coronet 4F 30 - 55 super-rod 65%
Mt. Coronet B1F 30 - 55 super-rod 65%
Mt. Coronet Route 207 30 - 55 super-rod 65%
Victory Road B1F 20 - 55 super-rod 100%
Victory Road inside B1F 20 - 55 super-rod 100%
Ravaged Path 30 - 55 super-rod 65%
Lake Acuity 30 - 55 super-rod 65%
Iron Island 30 - 40 super-rod 60%
Spring Path 30 - 55 super-rod 65%
Lake Valor 30 - 55 super-rod 65%
Lake Verity after 30 - 55 super-rod 65%
Lake Verity before 30 - 55 super-rod 65%
Canalave City 30 - 40 super-rod 60%

Move List

See also: This list in the move search

See also: Contest list

Gyarados's Attack is higher, so it will inflict more damage with physical () moves.

Gyarados gets the STAB from water and flying moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Splash normal none 40 -- 100% Does nothing.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
20 20 20 20 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
25 25 25 23 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
32 30 30 26 Leer normal none 30 -- 100% Lowers the target's Defense.
35 35 29 Twister dragon special 20 40 100% Has chance to make the target Flinch.
32 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
35 Aqua Tail water physical 10 90 90% Inflicts regular damage.
38 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
41 40 40 41 Hydro Pump water special 5 120 80% Inflicts regular damage.
45 45 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
50 44 Dragon Dance dragon none 20 -- 100% Raises the user's Attack and Speed.
52 50 55 47 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 23 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
Chains 24 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Gyarados in other Pokédexes