Essentials

Gyarados

Gyarados

water flying

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 4
  • fighting ½
  • fire ½
  • flying 1
  • ghost 1
  • grass 1
  • ground 0
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
130
Kanto
130 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
77 Gold, Silver, Crystal
Hoenn
53 Ruby, Sapphire, Emerald
Original Sinnoh
24 Diamond, Pearl
Extended Sinnoh
24 Platinum
Updated Johto
77 HeartGold, SoulSilver

Names

Japanese
ギャラドス (gyaradosu)
Official Roomaji
Gyarados
Korean
갸라도스
Chinese
暴鯉龍
French
Léviator
German
Garados

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
  • Dragon
Hatch counter
5 Search:
Steps to hatch
1530 / 1020

Compatibility

  • Charmander
  • Ekans
  • Horsea
  • Goldeen
  • Magikarp
  • Dratini
  • Chinchou
  • Qwilfish
  • Remoraid
  • Treecko
  • Carvanha
  • Wailmer
  • Swablu
  • Seviper
  • Barboach
  • Feebas
  • Relicanth
  • Luvdisc
  • Bagon
  • Gible
  • Finneon

Training

Base EXP
214 Search:
3057 EXP at level
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
MagikarpMagikarp Gyarados Gyarados Level up, starting at level 20

Stats

Pctile Min IVs Max IVs
HP
95
86.7 363 394
Attack
125
94.7 318 349
Defense
79
65.0 226 257
Special Attack
60
42.4 188 219
Special Defense
100
85.9 268 299
Speed
81
69.2 230 261
Total
540
90.0

Flavor

Flavor Text

Generation 4
Diamond

Once it appears, its rage never settles until it has razed the fields and mountains around it.

Pearl

In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.

Platinum

Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.

HeartGold

They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.

SoulSilver

Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.

Sprites

Gyarados Gyarados Gyarados Gyarados
Gyarados Gyarados Gyarados Gyarados

Miscellany

Species
Atrocious Search:
Color
blue Search:
Cry
Habitat Generation 3
water's edge Search:
Pawprint
Gyarados
Shape
Caudal Search:

Height

Trainer dude

Gyarados
65

21'3.9"
6.5 m

Weight

Trainer dudette

Gyarados
2350

518.1 lb
235.0 kg

Locations

Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water and flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Gyarados's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

20 20 20 20 20 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

25 25 25 23 23 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

32 30 30 26 26 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

35 35 29 29 Twister dragon Special 20 40 100%

Has chance to make the target flinch.

32 32 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

35 35 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

38 38 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

41 40 40 41 41 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

45 45 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

50 44 44 Dragon Dance dragon None 20 0 100%

Raises the user's Attack and Speed by one level.

20 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

25 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

32 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

41 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

52 52 50 55 47 47 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

23 23 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links