Essentials

Gyarados

Gyarados

water flying

Abilities

Intimidate
This Pokemon lowers the enemy's Attack one level when it enters battle.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 4
  • fighting ½
  • fire ½
  • flying 1
  • ghost 1
  • grass 1
  • ground 0
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
130
Kanto Generation 1
130
Johto Generation 2
77
Hoenn Generation 3
53
Sinnoh Generation 4
24
Johto Generation 4
77

Names

Japanese
ギャラドス (gyaradosu)
Official Roomaji
Gyarados
Korean
갸라도스
Chinese
暴鯉龍
French
Léviator
German
Garados

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 2
  • Dragon
Steps to hatch
1280

Compatibility

  • Charmander
  • Ekans
  • Horsea
  • Goldeen
  • Magikarp
  • Dratini
  • Chinchou
  • Qwilfish
  • Remoraid
  • Treecko
  • Carvanha
  • Wailmer
  • Swablu
  • Seviper
  • Barboach
  • Feebas
  • Relicanth
  • Luvdisc
  • Bagon
  • Gible
  • Finneon

Training

Base EXP
214
3057 EXP at level
Effort points
  • 2 Attack
Capture rate
45
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
MagikarpMagikarp Gyarados Gyarados Level up: 20

Stats

Pctile Min IVs Max IVs
HP
95
86.7 363 394
Attack
125
94.7 318 349
Defense
79
65.0 226 257
Special Attack
60
42.4 188 219
Special Defense
100
85.9 268 299
Speed
81
69.2 230 261
Total
540
90.0

Flavor

Flavor Text

Diamond
Once it appears, its rage never settles until it has razed the fields and mountains around it.
Pearl
In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
Platinum
Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
Heart Gold
They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.
Soul Silver
Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.

Sprites

Gyarados Gyarados Gyarados Gyarados
Gyarados Gyarados Gyarados Gyarados

Miscellany

Species
Atrocious
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Gyarados
Shape
Caudal

Height

Trainer dude

Gyarados
65

21'3.9"
6.5 m

Weight

Trainer dudette

Gyarados
2350

518.1 lb
235.0 kg

Locations

Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

20 20 20 20 20 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

25 25 25 23 23 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

32 30 30 26 26 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

35 35 29 29 Twister dragon Special 20 40 100%

Has chance to make the target flinch.

32 32 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

35 35 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

38 38 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

41 40 40 41 41 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

45 45 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

50 44 44 Dragon Dance dragon None 20 0 100%

Raises the user's Attack and Speed by one level.

20 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

25 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

32 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

41 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

52 52 50 55 47 47 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

23 23 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links