Essentials

Hypno

Hypno

Psychic

Abilities

Insomnia

Prevents sleep.

Forewarn

Reveals the opponents' strongest move upon entering battle.

Dream Ability

Inner Focus

Prevents flinching.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
97
Kanto
97 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
88 Gold, Silver, Crystal
Updated Johto
88 HeartGold, SoulSilver

Names

Korean
슬리퍼
Chinese
素利拍
French
Hypnomade
German
Hypno
Japanese
スリーパー (suriipaa)
Official Roomaji
Sleeper

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
165 Search:
2357 EXP at level
Effort points
  • 2 Special Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Drowzee Hypno Level up, starting at level 26

Stats

Pctile Min IVs Max IVs
HP
85
78.8 343 374
Attack
73
49.1 214 245
Defense
70
55.0 208 239
Special Attack
73
60.0 214 245
Special Defense
115
94.6 298 329
Speed
67
54.4 202 233
Total
483
67.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯✯
Jump
★★✯
Total
7/14/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

HeartGold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

SoulSilver

Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.

Generation 5
Black, White

Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

Sprites

Hypno Hypno Hypno Hypno
Hypno Hypno Hypno Hypno

Miscellany

Species
Hypnosis Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Hypno
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Hypno
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Hypno
756

166.7 lb
75.6 kg

Locations

Red Red
Blue Blue
FireRed FireRed
LeafGreen LeafGreen
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Psychic moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Switcheroo Dark non-damaging 10 100%

User and target swap items.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

12 10 10 7 7 7 5 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

17 18 18 11 9 9 9 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

24 25 25 17 15 15 13 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

33 33 33 21 18 18 17 Poison Gas Poison non-damaging 40 90%

Poisons the target.

40 40 29 21 21 21 Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

37 49 49 35 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

28 28 25 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

29 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

55 55 43 33 33 33 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

38 38 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

37 Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

41 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

49 45 45 45 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 49 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 53 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

64 64 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

57 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

60 60 57 69 69 61 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Drowzee but not Hypno
• • • • • Assist Normal non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • • • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • Flatter Dark non-damaging 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• • Guard Swap Psychic non-damaging 10

User swaps Defense and Special Defense changes with the target.

• • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • • Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

• • • • • Role Play Psychic non-damaging 10

Copies the target's ability.

• Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • • • • ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

33 33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

42 42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

45 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 H5 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links