Essentials

Machamp

The Superpower Pokémon

Machamp

Fighting

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

No Guard

Ensures all moves used by and against the Pokémon hit.

Hidden Ability

Steadfast

Raises Speed one stage upon flinching.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
68
Kanto
68 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
142 Gold, Silver, Crystal
Hoenn
75 Ruby, Sapphire, Emerald
Original Sinnoh
42 Diamond, Pearl
Extended Sinnoh
42 Platinum
Updated Johto
144 HeartGold, SoulSilver
Coastal Kalos
59 X, Y

Names

Japanese
カイリキー (kairikii)
Official roomaji
Kairiky
Korean
괴력몬
Chinese
怪力
French
Mackogneur
German
Machomei
Spanish
Machamp
Italian
Machamp

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
227 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald, Colosseum, XD nothing
FireRed, LeafGreen 5% Focus Band Focus Band
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Machop Machoke Level up, starting at level 28 Machamp Trade

Stats

Pctile Min IVs Max IVs
HP
90
82.5 353 384
Attack
130
94.0 328 359
Defense
80
65.5 228 259
Special Attack
65
49.2 198 229
Special Defense
85
72.3 238 269
Speed
55
35.8 178 209
Total
505
74.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★★✯✯
Skill
★✯✯✯
Stamina
★✯✯
Jump
★★
Total
8/15/16

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its four muscled arms slam foes with powerful punches and chops at blinding speed.

Generation 6
X

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

Y

It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.

Sprites

Machamp Machamp Machamp Machamp

Miscellany

Species
Superpower Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Machamp
Shape
Anthropomorphic Search:

Height

Trainer dude

Machamp
16

5'3.0"
1.6 m

Weight

Trainer dudette

Machamp
1300

286.6 lb
130.0 kg

Locations

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Machamp's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

20 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

25 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

36 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

8 7 7 7 7 7 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

15 13 10 10 10 10 Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

13 13 Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13 13 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

44 19 19 19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

25 22 19 19 Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22 22 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

25 22 22 25 25 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

34 33 25 25 32 32 Vital Throw Fighting physical 10 70 -1

Never misses.

52 41 32 32 36 36 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

36 36 40 40 Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

43 46 40 40 44 44 Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

52 51 44 44 51 51 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

61 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

59 51 51 55 55 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Machop but not Machamp
• • • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

• • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • • • Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

• • • • • • Meditate Psychic status 40

Raises the user's Attack by one stage.

• • • Power Trick Psychic status 10

User swaps Attack and Defense.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

• • • • • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Metronome Normal status 10

Randomly selects and uses any move in the game.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal status 10

Randomly selects and uses any move in the game.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links