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Machop


Main Pokédex page | Flavor text and images

General

Machop
fighting

Abilities

Guts
When this Pokémon has a major status ailment, its Attack increases by 50%.
No Guard
All damage-inflicting moves have 100% Accuracy while this Pokémon is in battle.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
66
Gold/Silver/Crystal Johto
140
Ruby/Sapphire/Emerald Hoenn
73
Diamond/Pearl Sinnoh
40

Names

Japanese
ワンリキー
Romaji
Wanrikii

Flavor

Height
2'7.5" or 0.8 m
Weight
43 lb or 19.5 kg
Species
Superpower
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
106 or 0x6a

Breeding

Gender
¾ male; ¼ female (code: 63 or 0x3f)
Breeding groups
8: Humanshape
Steps to hatch
5,120
Compatible with
13 families; 35 total Pokémon

In the Wild

Base EXP
75 or 0x4b
Capture rate
180 or 0xb4
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
66 Machop Base form 67 Machoke Raise to level 28 68 Machamp Trade

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
80
132 259 56.4
Defense
50
102 199 24.9
Special Attack
35
87 169 8.9
Special Defense
35
87 169 7.3
Speed
35
87 169 12.4
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.

Pearl Its muscles never cramp however much it trains. It lives in the mountains away from humans.

Locations

Route 207
Route 208
Route 210
Mt. Coronet
Mt. Coronet

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 207 5 - 7 Morning Daytime 35%; Night 25%
Route 208 16 - 17 Morning Daytime 20%; Night 10%
Route 210 Celestic City side 25 - 26 Morning Daytime 20%; Night 10%
Mt. Coronet Route 207 15 - 16 Morning Daytime Night 25%
Mt. Coronet Route 211 13 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Machop's Attack is higher, so it will inflict more damage with physical () moves.

Machop gets the STAB from fighting moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
7 7 7 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- 13 13 10 Karate Chop fighting physical 25 50 100% Has an increased chance for a critical hit.
13 Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
25 19 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
20 Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
25 22 Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
25 Leer normal none 30 -- 100% Lowers the target's Defense.
25 22 Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
31 31 25 Vital Throw fighting physical 10 70 100% -1 Goes last. Never misses.
37 31 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
32 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
34 Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
39 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
37 40 37 Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
43 43 43 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
49 46 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
46 49 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
Chains Ruby/Sapphire Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Diamond/Pearl Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains Diamond/Pearl Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Meditate psychic none 40 -- 100% Raises the user's Attack.
Chains Ruby/Sapphire Diamond/Pearl Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Rolling Kick fighting physical 15 60 85% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl SmellingSalt normal physical 10 60 100% If the target is Paralyzed, inflicts double damage and cures the Paralysis.
Chains Diamond/Pearl ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
pokecenter False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 35 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Machop in other Pokédexes