Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 226
- Original Johto
-
197


- Original Sinnoh
-
141

- Extended Sinnoh
-
141
- Updated Johto
-
202

- Updated Unova
-
234

Names
- German

- Mantax
- Korean

- 만타인
- Chinese

- 巨翅飛魚
- French

- Démanta
- Japanese

- マンタイン (mantain)
- Official roomaji

- Mantain
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Mantyke Either parent must hold Wave Incense | Mantine Level up, with Remoraid in the party |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 49.5 | 303 | 334 | |
| Attack | 10.2 | 148 | 179 | |
| Defense | 54.6 | 208 | 239 | |
| Special Attack | 66.1 | 228 | 259 | |
| Special Defense | 98.8 | 348 | 379 | |
| Speed | 57.5 | 208 | 239 | |
| Total | 59.3 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power




- Skill



- Stamina





- Jump



- Total
- 7/15/19
Flavor
Flavor Text

-

When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.

It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.

While elegantly swimming in the sea, it ignores REMORAID that cling to its fins seeking food scraps.

As it majestically swims, it doesn’t care if REMORAID attach to it for scavenging its leftovers.

Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

-


While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.


If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Sprites
Height
6'10.7"
2.1 m
Weight
485.0 lb
220.0 kg
Locations
- LeafGreen

- HeartGold

- Black

- White

- Black 2

- White 2

Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Mantine's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | Psybeam | ![]() |
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20 | 65 | 100% | Has a 10% chance to confuse the target. |
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| — | — | Tackle | ![]() |
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35 | 50 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Bullet Seed | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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| — | — | — | — | Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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| — | — | — | — | Tackle | ![]() |
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35 | 50 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | — | Bubble | ![]() |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| 10 | 8 | — | — | — | — | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 18 | 15 | — | — | — | — | BubbleBeam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| 4 | 4 | 4 | 3 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 10 | 10 | 10 | 7 | BubbleBeam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| 11 | Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| 14 | Wing Attack | ![]() |
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35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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| 13 | 13 | 13 | 16 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 19 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 23 | Wide Guard | ![]() |
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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| 19 | 19 | 19 | Agility | ![]() |
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30 | — | — | Raises the user's Speed by two stages. |
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| 25 | 22 | 27 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 32 | 29 | 32 | Agility | ![]() |
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30 | — | — | Raises the user's Speed by two stages. |
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| 36 | Air Slash | ![]() |
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20 | 75 | 95% | Has a 30% chance to make the target flinch. |
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| 40 | 36 | 22 | 22 | 22 | Wing Attack | ![]() |
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35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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| 43 | 28 | 28 | 28 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 31 | 31 | 31 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 49 | 50 | 37 | 37 | 37 | Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| 40 | 40 | 40 | Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| 46 | 46 | 46 | 39 | Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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| 46 | Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| 49 | 49 | 49 | 49 | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
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Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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Haze | ![]() |
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30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Mirror Coat | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mud Sport | ![]() |
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15 | — | — | Halves all Electric-type damage. |
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Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Slam | ![]() |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Splash | ![]() |
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40 | — | — | Does nothing. |
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Twister | ![]() |
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20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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Wide Guard | ![]() |
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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| Egg, learned by Mantyke but not Mantine | |||||||||||||
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Air Cutter | ![]() |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gunk Shot | ![]() |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | ![]() |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | ![]() |
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40 | — | 95% | Lowers the target's Speed by one stage. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Tailwind | ![]() |
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30 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 03 | 03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| 09 | 09 | Bullet Seed | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 16 | Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 39 | 39 | 39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 40 | 40 | 40 | 40 | 40 | Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 55 | 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| 62 | 62 | Acrobatics | ![]() |
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15 | 55 | 100% | Has double power if the user has no held item. |
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| 68 | 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 78 | 78 | Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 80 | 80 | 80 | 80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | H3 | H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H7 | H5 | H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | H6 | H6 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| H6 | H5 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H5 | Defog | ![]() |
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15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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| H7 | H7 | H7 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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½ male, ½ female

sea

Alar





