Essentials

Mantine

The Kite Pokémon

Mantine

Water Flying

Abilities

Swift Swim

Doubles Speed during rain.

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Hidden Ability

Water Veil

Prevents burns.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
226
Original Johto
197 Gold, Silver, Crystal
Original Sinnoh
141 Diamond, Pearl
Extended Sinnoh
141 Platinum
Updated Johto
202 HeartGold, SoulSilver
Updated Unova
234 Black 2, White 2
Coastal Kalos
140 X, Y

Names

Japanese
マンタイン (mantain)
Official roomaji
Mantain
Korean
만타인
Chinese
巨翅飛魚
French
Démanta
German
Mantax
Spanish
Mantine
Italian
Mantine

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Special Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mantyke Either parent must hold Wave Incense Mantine Level up, with Remoraid in the party

Stats

Pctile Min IVs Max IVs
HP
65
48.3 303 334
Attack
40
9.5 148 179
Defense
70
52.6 208 239
Special Attack
80
64.2 228 259
Special Defense
140
98.2 348 379
Speed
70
56.2 208 239
Total
465
56.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯
Stamina
★★✯✯☆
Jump
★★☆
Total
7/15/19

Flavor

Flavor Text

Generation 5
Black, White

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Black 2, White 2

If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Generation 6
X

If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Y

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Sprites

Mantine Mantine Mantine Mantine

Miscellany

Species
Kite Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Mantine
Shape
Alar Search:

Height

Trainer dude

Mantine
21

6'10.7"
2.1 m

Weight

Trainer dudette

Mantine
2200

485.0 lb
220.0 kg

Locations

LeafGreen LeafGreen
HeartGold HeartGold
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Mantine's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

10 8 Supersonic Normal status 20 55%

Confuses the target.

18 15 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

4 4 4 3 3 Supersonic Normal status 20 55%

Confuses the target.

10 10 10 7 7 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

11 11 Confuse Ray Ghost status 10 100%

Confuses the target.

14 14 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

13 13 13 16 16 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

19 19 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

23 23 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

19 19 19 Agility Psychic status 30

Raises the user's Speed by two stages.

25 22 27 27 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

32 29 32 32 Agility Psychic status 30

Raises the user's Speed by two stages.

36 36 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

40 36 22 22 22 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

43 28 28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

31 31 31 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 50 37 37 37 Confuse Ray Ghost status 10 100%

Confuses the target.

40 40 40 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

46 46 46 39 39 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

46 46 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

49 49 49 49 49 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • • • Splash Normal status 40

Does nothing.

• • • • • • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

• • • • • Water Sport Water status 15

Halves all Fire-type damage.

• • • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Egg, learned by Mantyke but not Mantine
• • • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 String Shot Bug status 40 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links