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Mantine


Main Pokédex page | Flavor text and images

General

Mantine
water flying

Abilities

Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP.
Swift Swim
This Pokémon's Speed doubles during Rain Dance.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
226
Gold/Silver/Crystal Johto
197
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
141

Names

Japanese
マンタイン
Romaji
Mantain

Flavor

Height
6'10.7" or 2.1 m
Weight
485 lb or 220 kg
Species
Kite
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
Steps to hatch
6,400
Compatible with
29 families; 69 total Pokémon

In the Wild

Base EXP
168 or 0xa8
Capture rate
25 or 0x19
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
458 Mantyke Baby form (mother must hold Wave Incense) 226 Mantine Level up with a Remoraid in the party

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
40
92 179 10.1
Defense
70
122 239 53.5
Special Attack
80
132 259 65.3
Special Defense
140
192 379 98.4
Speed
70
122 239 55.4
Average
77.5
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.

Pearl It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Mantine's Special Attack is higher, so it will inflict more damage with special () moves.

Mantine gets the STAB from water and flying moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
-- BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
-- Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
-- Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
-- Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
-- Supersonic normal none 20 -- 55% Confuses the target.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
10 8 4 Supersonic normal none 20 -- 55% Confuses the target.
18 15 10 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
13 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
19 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
22 Wing Attack flying physical 35 60 100% Inflicts regular damage.
28 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
25 22 31 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
32 29 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
37 Confuse Ray ghost none 10 -- 100% Confuses the target.
40 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
40 36 Wing Attack flying physical 35 60 100% Inflicts regular damage.
43 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
46 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
49 Hydro Pump water special 5 120 80% Inflicts regular damage.
49 50 Confuse Ray ghost none 10 -- 100% Confuses the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Hydro Pump water special 5 120 80% Inflicts regular damage.
Chains Diamond/Pearl Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
Chains Ruby/Sapphire Diamond/Pearl Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
Chains Ruby/Sapphire Diamond/Pearl Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Slam normal physical 20 80 75% Inflicts regular damage.
Chains Diamond/Pearl Splash normal none 40 -- 100% Does nothing.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Twister dragon special 20 40 100% Has chance to make the target Flinch.
Chains Diamond/Pearl Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Gust flying special 35 40 100% Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Mantine in other Pokédexes