Essentials

Skorupi

The Scorpion Pokémon

Skorupi

Poison Bug

Abilities

Battle Armor

Protects against critical hits.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Hidden Ability

Keen Eye

Prevents accuracy from being lowered.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
451
Original Sinnoh
127 Diamond, Pearl
Extended Sinnoh
127 Platinum
Updated Unova
201 Black 2, White 2
Mountain Kalos
15 X, Y

Names

Japanese
スコルピ (sukorupi)
Official roomaji
Scorpi
Korean
스콜피
Chinese
紫天蠍
French
Rapion
German
Pionskora
Spanish
Skorupi
Italian
Skorupi

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
  • Water 3
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
66 Search:
Effort points
  • 1 Defense
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb
Generation 6 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Skorupi Drapion Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
40
8.8 253 284
Attack
50
19.3 168 199
Defense
90
75.8 248 279
Special Attack
30
5.5 128 159
Special Defense
55
31.1 178 209
Speed
65
49.4 198 229
Total
330
26.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯✯☆
Jump
★★
Total
6/14/17

Flavor

Flavor Text

Generation 5
Black, White

As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.

Black 2, White 2

It lives in arid regions and can go without food for a year while waiting for prey.

Generation 6
X

It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.

Y

It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.

Sprites

Skorupi Skorupi Skorupi Skorupi

Miscellany

Species
Scorpion Search:
Color
Purple Search:
Cry
Footprint
Skorupi
Shape
Chitinous Search:

Height

Trainer dude

Skorupi
8

2'7.5"
0.8 m

Weight

Trainer dudette

Skorupi
120

26.5 lb
12.0 kg

Locations

Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
50
Rate
30

Moves

Poison and Bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Skorupi's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

6 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

6 6 5 5 Knock Off Dark physical 20 65 100%

Target drops its held item.

12 12 12 9 9 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

17 17 17 13 13 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

23 Knock Off Dark physical 20 65 100%

Target drops its held item.

16 16 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

28 23 23 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

34 28 28 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

34 34 20 20 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

39 39 39 23 23 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

27 27 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

45 30 30 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

50 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

34 34 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

38 38 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

41 41 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

45 45 56 45 45 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

47 Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

50 50 61 49 49 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • Feint Attack Dark physical 20 60

Never misses.

• • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

• • • Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

• • • • • Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

76 76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links