Essentials

Hippowdon

Hippowdon

Ground

Abilities

Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

Hidden Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
450
Original Sinnoh
123 Diamond, Pearl
Extended Sinnoh
123 Platinum
Coastal Kalos
49 X, Y

Names

Japanese
カバルドン (kabarudon)
Official roomaji
Kabarudon
Korean
하마돈
Chinese
河馬獸
French
Hippodocus
German
Hippoterus
Spanish
Hippowdon
Italian
Hippowdon

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
184 Search:
Effort points
  • 2 Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Hippopotas Hippowdon Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
108
94.2 389 420
Attack
112
86.4 292 323
Defense
118
91.9 304 335
Special Attack
68
52.6 204 235
Special Defense
72
56.7 212 243
Speed
47
26.3 162 193
Total
525
81.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★★✯☆
Skill
★✯
Stamina
★★★✯☆
Jump
★★
Total
10/13/16

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.

Generation 6
X

It brandishes its gaping mouth in a display of fearsome strength. It raises vast quantities of sand while attacking.

Y

It blasts internally stored sand from ports on its body to create a towering twister for attack.

Sprites

Hippowdon Hippowdon Hippowdon Hippowdon
Hippowdon Hippowdon Hippowdon Hippowdon

Miscellany

Species
Heavyweight Search:
Color
Brown Search:
Cry
Footprint
Hippowdon
Shape
Mensal Search:

Height

Trainer dude

Hippowdon
20

6'6.7"
2.0 m

Weight

Trainer dudette

Hippowdon
3000

661.4 lb
300.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Pal Park

Area
Sea
Score
80
Rate
10

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Hippowdon's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Yawn Normal status 10

Target sleeps at the end of the next turn.

7 7 7 7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 13 13 13 Yawn Normal status 10

Target sleeps at the end of the next turn.

19 19 19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 19 19 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

25 25 25 25 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31 31 31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

40 40 40 40 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

50 50 50 50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

60 60 60 60 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Hippopotas but not Hippowdon
• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • • Slack Off Normal status 10

Heals the user by half its max HP.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • • Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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