Essentials
Abilities
- Pure Power
- This Pokemon's Attack is doubled.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 308
- Hoenn

- 77
- Sinnoh

- 87
Names
- Japanese

- チャーレム (chaaremu)
- Official Roomaji

- Charem
- Korean

- 요가램
- Chinese

- 恰雷姆
- French

- Charmina
- German

- Meditalis
Training
- Base EXP
-
153
2185 EXP at level - Effort points
-
- 2 Speed
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 41.8 | 293 | 324 | ||
| Attack | 32.8 | 188 | 219 | ||
| Defense | 61.4 | 218 | 249 | ||
| Special Attack | 42.4 | 188 | 219 | ||
| Special Defense | 61.0 | 218 | 249 | ||
| Speed | 66.4 | 228 | 259 | ||
| Total | 46.8 | ||||
Flavor
Flavor Text

- Through yoga training, it has honed its sixth sense. Its movements are elegant.

- Through daily meditation, it hones its spiritual power. It can sense what others are thinking.

- It gains the ability to see the aura of its opponents by honing its mind through starvation.

- Through yoga training, it gained the psychic power to predict its foe’s next move.

- Through yoga training, it gained the psychic power to predict its foe’s next move.
Sprites
Miscellany
- Species
- Meditate
- Color
- red
- Cry
- download mp3
- Habitat

mountain- Pawprint

- Shape
-
Anthropomorphic
Height
4'3.2"
1.3 m
Weight
69.4 lb
31.5 kg
Locations
- Diamond

-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Near Lake Acuity
- Route 217
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- Pearl

-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Near Lake Acuity
- Route 217
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| — | — | — | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| — | — | — | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| — | — | — | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
| — | — | — | Meditate |
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40 | 0 | 100% | Raises the user's Attack by one level. |
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| — | — | — | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| — | — | — | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
| 4 | 4 | 4 | Meditate |
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40 | 0 | 100% | Raises the user's Attack by one level. |
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| 9 | 9 | 8 | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 12 | 12 | 11 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 17 | 15 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 20 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 22 | 25 | 18 | Mind Reader |
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40 | 0 | 100% | Ensures that the user's next move will hit the target. |
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| 22 | Feint |
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10 | 50 | 100% | 2 | Only works if the target uses Protect or Detect on this turn. |
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| 28 | 28 | 25 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 29 | Force Palm |
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10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| 32 | 33 | 32 | Hi Jump Kick |
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20 | 100 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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| 40 | 36 | 36 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 42 | Power Trick |
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10 | 0 | 0% | User swaps Attack and Defense. |
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| 46 | 47 | 49 | Reversal |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| 54 | 56 | 55 | Recover |
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10 | 0 | 100% | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Vacuum Wave |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | 08 | 08 | Bulk Up |
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20 | 0 | 100% | Raises the user's Attack and Defense by one level. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 33 | 33 | 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 67 | Recycle |
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10 | 0 | 100% | User recovers the item it last used up. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | Poison Jab |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female
