Essentials

Medicham

Medicham

fighting psychic

Abilities

Pure Power
This Pokemon's Attack is doubled.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 2
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
308
Hoenn Generation 3
77
Sinnoh Generation 4
87

Names

Japanese
チャーレム (chaaremu)
Official Roomaji
Charem
Korean
요가램
Chinese
恰雷姆
French
Charmina
German
Meditalis

Breeding

Gender
½ male, ½ female
Egg groups
  • Humanshape
Steps to hatch
5120

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
153
2185 EXP at level
Effort points
  • 2 Speed
Capture rate
90
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
MedititeMeditite Medicham Medicham Level up: 37

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
60
32.8 188 219
Defense
75
61.4 218 249
Special Attack
60
42.4 188 219
Special Defense
75
61.0 218 249
Speed
80
66.4 228 259
Total
410
46.8

Flavor

Flavor Text

Diamond
Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl
Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum
It gains the ability to see the aura of its opponents by honing its mind through starvation.
Heart Gold
Through yoga training, it gained the psychic power to predict its foe’s next move.
Soul Silver
Through yoga training, it gained the psychic power to predict its foe’s next move.

Sprites

Medicham Medicham Medicham Medicham
Medicham Medicham Medicham Medicham

Miscellany

Species
Meditate
Color
red
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Medicham
Shape
Anthropomorphic

Height

Trainer dude

Medicham
13

4'3.2"
1.3 m

Weight

Trainer dudette

Medicham
315

69.4 lb
31.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

4 4 4 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

9 9 8 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

12 12 11 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

18 17 15 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

20 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

22 25 18 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

22 Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

28 28 25 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

29 Force Palm fighting Physical 10 60 100%

Has a 30% chance to paralyze the target.

32 33 32 Hi Jump Kick fighting Physical 20 100 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

40 36 36 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

42 Power Trick psychic None 10 0 0%

User swaps Attack and Defense.

46 47 49 Reversal fighting Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

54 56 55 Recover normal None 10 0 100%

Heals the user by half its max HP.

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links