Essentials
Abilities
- Frisk
Reveals an opponent's held item upon entering battle.
Hidden Ability
- Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 103
- Kanto
- 103
- Original Johto
- 105
- Updated Johto
- 106
- Coastal Kalos
- 137
- Original Alola
- 270
- Original Poni
- 85
- Updated Alola
- 356
- Updated Poni
- 103
Names
- Japanese
- ナッシー (nasshii)
- ナッシー
- Official roomaji
- Nassy
- Korean
- 나시
- Chinese
- 椰蛋樹
- 椰蛋树
- French
- Noadkoko
- German
- Kokowei
- Spanish
- Exeggutor
- Italian
- Exeggutor
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Exeggcute | Exeggutor Use a Leaf Stone |
Exeggutor Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 86.4 | 363 | 394 | |
Attack | 79.9 | 278 | 309 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 91.5 | 318 | 349 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 23.7 | 158 | 189 | |
Total | 80.3 |
Flavor
Flavor Text
-
It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an Exeggcute.
-
Its three heads think independently. However, they are friendly and never appear to squabble.
It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an Exeggcute.
Exeggutor originally came from the tropics. Its heads steadily grow larger from exposure to strong sunlight. It is said that when the heads fall off, they group together to form Exeggcute.
-
Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.
When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.
It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.
Each of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.
Sprites
Height
35'9.1"
10.9 m
Weight
916.2 lb
415.6 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Grass and Dragon moves get STAB, and have their type highlighted in green.
Special moves better suit Exeggutor's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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— | Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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— | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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— | Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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— | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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17 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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27 | Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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37 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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47 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Level up, learned by Exeggcute but not Exeggutor | ||||||||
— | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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7 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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11 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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17 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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19 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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21 | Poison Powder | 35 | — | 75% | Poisons the target. |
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23 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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33 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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37 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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43 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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47 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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50 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Exeggcute but not Exeggutor | ||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |