Essentials

Komala

Drowsing Pokémon

Komala

Normal

Abilities

Comatose

This Pokémon always acts as though it were Asleep.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
775
Original Alola
222 Sun, Moon
Original Ula'ula
94 Sun, Moon
Updated Alola
286 Ultra Sun, Ultra Moon
Updated Ula'ula
107 Ultra Sun, Ultra Moon

Names

Japanese
ネッコアラ (nekkoara)
ネッコアラ
Korean
자말라
Chinese
樹枕尾熊
树枕尾熊
French
Dodoala
German
Koalelu
Spanish
Komala
Italian
Komala

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Komala

Stats

Pctile Min IVs Max IVs
HP
65
48.0 303 334
Attack
115
85.3 298 329
Defense
65
43.0 198 229
Special Attack
75
58.9 218 249
Special Defense
95
79.6 258 289
Speed
65
47.9 198 229
Total
480
58.8

Flavor

Flavor Text

Generation 7
Sun

It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.

Moon

The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.

Ultra Sun

It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.

Ultra Moon

It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.

Sprites

Komala Komala

Miscellany

Species
Drowsing Pokémon Search:
Color
Blue Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Komala
4

1'3.7"
0.4 m

Weight

Trainer dudette

Komala
199

43.9 lb
19.9 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Komala's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl Normal status 40

Raises user's Defense by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

6 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

6 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

6 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

11 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

16 Yawn Normal status 10

Target sleeps at the end of the next turn.

21 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

26 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

36 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

41 Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

46 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

• Sing Normal status 15 55%

Puts the target to sleep.

• Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

60 Quash Dark status 15 100%

Makes the target act last this turn.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links