Essentials
Pokédex Numbers
- Introduced in
- National
- 775
- Original Alola
- 222
- Original Ula'ula
- 94
- Updated Alola
- 286
- Updated Ula'ula
- 107
Names
- Japanese
- ネッコアラ (nekkoara)
- ネッコアラ
- Korean
- 자말라
- Chinese
- 樹枕尾熊
- 树枕尾熊
- French
- Dodoala
- German
- Koalelu
- Spanish
- Komala
- Italian
- Komala
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Komala |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 85.3 | 298 | 329 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 47.9 | 198 | 229 | |
Total | 58.8 |
Flavor
Flavor Text
-
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.
It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
Sprites
Height
1'3.7"
0.4 m
Weight
43.9 lb
19.9 kg
Locations
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Komala's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||
— | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
6 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
|||
6 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||
6 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
|||
11 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
16 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||
21 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
26 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
31 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
||
36 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
41 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
46 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
||||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
||||
Sing | 15 | — | 55% | Puts the target to sleep. |
||||
Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
|||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
|||
48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
|||
62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |