Essentials

Clamperl

Clamperl

water

Abilities

Shell Armor
No moves will critically hit this Pokemon.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
366
Hoenn Generation 3
176

Names

Japanese
パールル (paaruru)
Official Roomaji
Pearlulu
Korean
진주몽
Chinese
珍珠貝
French
Coquiperl
German
Perlu

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos

Training

Base EXP
142
2028 EXP at level
Effort points
  • 1 Defense
Capture rate
255
Base happiness
70
Growth rate
slow then very fast
Wild held items

Generation 3

5% Blue ShardBlue Shard

Generation 4

5% Big PearlBig Pearl

Evolution

Baby Basic Stage 1 Stage 2
Clamperl Clamperl HuntailHuntail Trade: DeepSeaTooth
GorebyssGorebyss Trade: DeepSeaScale

Stats

Pctile Min IVs Max IVs
HP
35
6.1 243 274
Attack
64
37.1 196 227
Defense
85
72.5 238 269
Special Attack
74
60.1 216 247
Special Defense
55
34.0 178 209
Speed
32
11.3 132 163
Total
345
32.2

Flavor

Flavor Text

Diamond
It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.
Pearl
It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.
Platinum
It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.
Heart Gold
When it evolves, it makes a mysterious pearl that amplifies psychic powers when it’s held.
Soul Silver
When it evolves, it makes a mysterious pearl that amplifies psychic powers when it’s held.

Sprites

Clamperl Clamperl Clamperl Clamperl

Miscellany

Species
Bivalve
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Clamperl
Shape
Pomaceous

Height

Trainer dude

Clamperl
4

1'3.7"
0.4 m

Weight

Trainer dudette

Clamperl
525

115.7 lb
52.5 kg

Locations

Diamond Diamond
Pearl Pearl
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Clamp water Physical 10 35 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Confuse Ray ghost None 10 0 100%

Confuses the target.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

Refresh normal None 20 0 100%

Cleanses the user of a burn, paralysis, or poison.

Supersonic normal None 20 0 55%

Confuses the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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