Essentials

Clamperl

Clamperl

Water

Abilities

Shell Armor

Protects against critical hits.

Dream Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
366
Hoenn
176 Ruby, Sapphire, Emerald

Names

Chinese
珍珠貝
French
Coquiperl
Korean
진주몽
German
Perlu
Japanese
パールル (paaruru)
Official Roomaji
Pearlulu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
142 Search:
2028 EXP at level
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 5% Blue Shard Blue Shard
Generation 4 5% Big Pearl Big Pearl
Generation 5 5% Big Pearl Big Pearl

Evolution

Baby Basic Stage 1 Stage 2
Clamperl Huntail Trade, while holding a DeepSeaTooth
Gorebyss Trade, while holding a DeepSeaScale

Stats

Pctile Min IVs Max IVs
HP
35
4.9 243 274
Attack
64
36.2 196 227
Defense
85
72.6 238 269
Special Attack
74
60.4 216 247
Special Defense
55
33.6 178 209
Speed
32
11.8 132 163
Total
345
31.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯
Skill
★✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/14/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.

HeartGold, SoulSilver

When it evolves, it makes a mysterious pearl that amplifies psychic powers when it’s held.

Generation 5
Black, White

It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.

Sprites

Clamperl Clamperl Clamperl Clamperl

Miscellany

Species
Bivalve Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Clamperl
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Clamperl
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Clamperl
525

115.7 lb
52.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Clamperl's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Clamp Water physical 10 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

51 Shell Smash Normal non-damaging 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• • • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• • • • Supersonic Normal non-damaging 20 55%

Confuses the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links