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Gorebyss


Main Pokédex page | Flavor text and images

General

Gorebyss
water

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
368
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
178
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サクラビス
Romaji
Sakurabisu

Flavor

Height
5'10.9" or 1.8 m
Weight
49.8 lb or 22.6 kg
Species
South Sea
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
Steps to hatch
5,120
Compatible with
29 families; 69 total Pokémon

In the Wild

Base EXP
178 or 0xb2
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 Special Attack
Wild held items
DeepSeaScale (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
366 Clamperl Base form 367 Huntail Trade with DeepSeaTooth attached
368 Gorebyss Trade with DeepSeaScale attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
84
136 267 64.5
Defense
105
157 309 87.4
Special Attack
114
166 327 92.9
Special Defense
75
127 249 59.8
Speed
52
104 203 36.3
Average
80.8
- - 71.2

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Gorebyss's Special Attack is higher, so it will inflict more damage with special () moves.

Gorebyss gets the STAB from water moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
8 6 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
15 10 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
22 15 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
29 19 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
24 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
28 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
33 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
37 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
36 42 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
43 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
46 Aqua Tail water physical 10 90 90% Inflicts regular damage.
50 51 Hydro Pump water special 5 120 80% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Gorebyss in other Pokédexes