Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
Hidden Ability
- Hydration
Cures any major status ailment after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 368
- Original Hoenn
- 178
- Coastal Kalos
- 143
- New Hoenn
- 187
- Updated Alola
- 142
- Updated Melemele
- 142
- Updated Ula'ula
- 63
Names
- Japanese
- サクラビス (sakurabisu)
- サクラビス
- Official roomaji
- Sakurabyss
- Korean
- 분홍장이
- Chinese
- 櫻花魚
- 樱花鱼
- French
- Rosabyss
- German
- Saganabyss
- Spanish
- Gorebyss
- Italian
- Gorebyss
Breeding
Compatibility
Training
- Base EXP
- 170
- Effort points
-
- 2 Special Attack
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- slow then very fast
Wild held items
nothing | ||
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
nothing | ||
5% | Deep Sea Scale |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Clamperl | Huntail Trade, while holding a Deep Sea Tooth | ||
Gorebyss Trade, while holding a Deep Sea Scale |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 58.4 | 236 | 267 | |
Defense | 85.5 | 278 | 309 | |
Special Attack | 88.1 | 296 | 327 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 32.8 | 172 | 203 | |
Total | 61.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/17
Flavor
Flavor Text
-
It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.
-
It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.
Its swimming form is exquisitely elegant. With its thin mouth, it feeds on seaweed that grows between rocks.
Gorebyss lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks.
Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey’s body and drains the prey of its body fluids.
-
The color of its body changes with the water temperature. The coloration of Gorebyss in Alola is almost blindingly vivid.
It sucks bodily fluids out of its prey. The leftover meat sinks to the seafloor, where it becomes food for other Pokémon.
Sprites
Height
5'10.9"
1.8 m
Weight
49.8 lb
22.6 kg
Locations
- White
- White 2
- Y
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Gorebyss's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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8 | 6 | 6 | 6 | 6 | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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5 | 5 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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15 | 10 | 10 | 10 | 10 | 9 | 9 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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11 | 11 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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22 | 15 | 15 | 15 | 15 | 14 | 14 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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29 | 19 | 19 | 19 | 19 | 16 | 16 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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24 | 24 | 24 | 24 | 19 | 19 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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28 | 28 | 28 | 28 | 23 | 23 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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26 | 26 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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33 | 33 | 33 | 33 | 29 | 29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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37 | 37 | 37 | 37 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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36 | 42 | 42 | 42 | 42 | 34 | 34 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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46 | 46 | 46 | 46 | 39 | 39 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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45 | 45 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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50 | 51 | 51 | 51 | 50 | 50 | 50 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Level up, learned by Clamperl but not Gorebyss | ||||||||||||||
— | — | — | — | — | — | — | Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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51 | 50 | 50 | 50 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Clamperl but not Gorebyss | ||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Clamperl but not Gorebyss | ||||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |