Essentials
Abilities
- Swift Swim
- This Pokemon's Speed doubles during Rain Dance.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 368
- Hoenn

- 178
Names
- Japanese

- サクラビス (sakurabisu)
- Official Roomaji

- Sakurabyss
- Korean

- 분홍장이
- Chinese

- 櫻花魚
- French

- Rosabyss
- German

- Saganabyss
Training
- Base EXP
-
178
2542 EXP at level - Effort points
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- 2 Special Attack
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- slow then very fast
- Wild held items
-

None 
5%
DeepSeaScale
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 33.4 | 283 | 314 | ||
| Attack | 65.0 | 236 | 267 | ||
| Defense | 87.2 | 278 | 309 | ||
| Special Attack | 92.6 | 296 | 327 | ||
| Special Defense | 61.0 | 218 | 249 | ||
| Speed | 36.0 | 172 | 203 | ||
| Total | 69.3 | ||||
Flavor
Flavor Text

- It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

- It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

- It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

- Its pink body becomes more vivid with the rise of water temperatures in the springtime.

- Its pink body becomes more vivid with the rise of water temperatures in the springtime.
Sprites
Miscellany
- Species
- South Sea
- Color
- pink
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Caudal
Height
5'10.9"
1.8 m
Weight
49.8 lb
22.6 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| 8 | 6 | 6 | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 15 | 10 | 10 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 22 | 15 | 15 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 29 | 19 | 19 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 24 | 24 | Aqua Ring |
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20 | 0 | 0% | Restores 1/16 of the user's max HP each turn. |
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| 28 | 28 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 33 | 33 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 37 | 37 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| 36 | 42 | 42 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 46 | 46 | Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 43 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 50 | 51 | 51 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female


