Essentials

Gorebyss

Gorebyss

Water

Abilities

Swift Swim

Doubles Speed during rain.

Dream Ability

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
368
Hoenn
178 Ruby, Sapphire, Emerald

Names

French
Rosabyss
Korean
분홍장이
German
Saganabyss
Chinese
櫻花魚
Japanese
サクラビス (sakurabisu)
Official Roomaji
Sakurabyss

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
178 Search:
2542 EXP at level
Effort points
  • 2 Special Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 5% DeepSeaScale DeepSeaScale
Generation 5 5% DeepSeaScale DeepSeaScale

Evolution

Baby Basic Stage 1 Stage 2
Clamperl Huntail Trade, while holding a DeepSeaTooth
Gorebyss Trade, while holding a DeepSeaScale

Stats

Pctile Min IVs Max IVs
HP
55
31.6 283 314
Attack
84
62.4 236 267
Defense
105
88.5 278 309
Special Attack
114
91.8 296 327
Special Defense
75
62.5 218 249
Speed
52
34.8 172 203
Total
485
68.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆
Skill
★✯✯✯
Stamina
★✯✯
Jump
★★☆
Total
6/15/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

HeartGold, SoulSilver

Its pink body becomes more vivid with the rise of water temperatures in the springtime.

Generation 5
Black, White

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Sprites

Gorebyss Gorebyss Gorebyss Gorebyss

Miscellany

Species
South Sea Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Gorebyss
Shape
Caudal Search:

Height

${_("Trainer dude")}

Gorebyss
18

5'10.9"
1.8 m

Weight

${_("Trainer dudette")}

Gorebyss
226

49.8 lb
22.6 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Gorebyss's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8 6 6 6 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

15 10 10 10 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

22 15 15 15 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

29 19 19 19 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

24 24 24 Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

28 28 28 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

33 33 33 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

37 37 37 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

36 42 42 42 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

46 46 46 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

43 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

50 51 51 51 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Level up, learned by Clamperl but not Gorebyss
Clamp Water physical 10 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

51 Shell Smash Normal non-damaging 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Clamperl but not Gorebyss
• • • Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• • • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• • • • Supersonic Normal non-damaging 20 55%

Confuses the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Tutor, learned by Clamperl but not Gorebyss
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links