Essentials

Cottonee

Cottonee

Grass Fairy

Abilities

Prankster

Raises non-damaging moves' priority by one stage.

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Hidden Ability

Chlorophyll

Doubles Speed during strong sunlight.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 0
  • Electric ½
  • Fairy 1
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 4
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
546
Original Unova
52 Black, White
Updated Unova
82 Black 2, White 2

Names

Spanish
Cottonee
Italian
Cottonee
German
Waumboll
French
Doudouvet
Japanese
モンメン (monmen)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Grass
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
56 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cottonee Whimsicott Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
40
8.9 253 284
Attack
27
3.1 122 153
Defense
60
37.1 188 219
Special Attack
37
11.7 142 173
Special Defense
50
23.7 168 199
Speed
66
52.2 200 231
Total
280
9.2

Flavor

Flavor Text

Generation 5
Black

When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.

White

They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees.

Black 2, White 2

Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.

Generation 6
X

When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.

Sprites

Cottonee Cottonee Cottonee Cottonee

Miscellany

Species
Cotton Puff Search:
Color
Green Search:
Cry
Footprint
Cottonee
Shape
Pomaceous Search:

Height

Trainer dude

Cottonee
3

0'11.8"
0.3 m

Weight

Trainer dudette

Cottonee
6

1.3 lb
0.6 kg

Locations

Black Black
Black 2 Black 2

Moves

Grass and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Cottonee's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

4 4 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

8 8 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

10 10 Stun Spore Grass status 30 75%

Paralyzes the target.

13 13 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

17 17 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

19 19 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

22 22 Poison Powder Poison status 35 75%

Poisons the target.

26 26 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

28 28 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 31 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

35 35 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

37 37 Cotton Guard Grass status 10

Raises the user's Defense by three stages.

40 40 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

44 44 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

46 46 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Switcheroo Dark status 10 100%

User and target swap items.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links