Essentials

Electivire

Electivire

electric

Abilities

Motor Drive

Absorbs electric moves, raising Speed one stage.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
466
Extended Sinnoh
199 Platinum

Names

Japanese
エレキブル (erekiburu)
Official Roomaji
Elekible
Korean
에레키블
Chinese
電擊魔獸
French
Élekable
German
Elevoltek

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Humanshape
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
199 Search:
2842 EXP at level
Effort points
  • 3 Attack
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Diamond, Platinum 50% Electirizer Electirizer
Pearl, HeartGold, SoulSilver 5% Electirizer Electirizer

Evolution

Baby Basic Stage 1 Stage 2
ElekidElekid ElectabuzzElectabuzz Level up, starting at level 30 Electivire Electivire Trade, while holding an Electirizer

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
123
93.8 314 345
Defense
67
51.5 202 233
Special Attack
95
80.7 258 289
Special Defense
85
73.8 238 269
Speed
95
84.7 258 289
Total
540
90.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Platinum

Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.

HeartGold, SoulSilver

As its electric charge amplifies, blue sparks begin to crackle between its horns.

Sprites

Electivire Electivire Electivire Electivire

Miscellany

Species
Thunderbolt Search:
Color
yellow Search:
Cry
Pawprint
Electivire
Shape
Sciurine Search:

Height

Trainer dude

Electivire
18

5'10.9"
1.8 m

Weight

Trainer dudette

Electivire
1386

305.6 lb
138.6 kg

Locations

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Electivire's higher Attack, and have their class highlighted in green.

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

7 ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

10 Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

16 Swift normal Special 20 60 100%

Never misses.

19 Shock Wave electric Special 20 60 100%

Never misses.

25 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

28 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

37 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

43 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

52 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

58 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

67 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Shock Wave electric Special 20 60 100%

Never misses.

35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief dark Physical 10 40 100%

Takes the target's item.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links