Essentials

Snorunt

Snorunt

ice

Abilities

Inner Focus

Prevents flinching.

Ice Body

Heals for 1/16 max HP after each turn during hail.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire 2
  • flying 1
  • ghost 1
  • grass 1
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 2
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
361
Hoenn
171 Ruby, Sapphire, Emerald
Extended Sinnoh
206 Platinum

Names

Japanese
ユキワラシ (yukiwarashi)
Official Roomaji
Yukiwarashi
Korean
눈꼬마
Chinese
雪童子
French
Stalgamin
German
Schneppke

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Pikachu
  • Clefairy
  • Jigglypuff
  • Geodude
  • Onix
  • Chansey
  • Togetic
  • Marill
  • Sudowoodo
  • Hoppip
  • Snubbull
  • Shroomish
  • Nosepass
  • Skitty
  • Mawile
  • Plusle
  • Minun
  • Roselia
  • Castform
  • Snorunt
  • Pachirisu
  • Cherubi

Training

Base EXP
74 Search:
1057 EXP at level
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Babiri Berry Babiri Berry

Evolution

Baby Basic Stage 1 Stage 2
Snorunt Snorunt GlalieGlalie Level up, starting at level 42
FroslassFroslass Use a Dawn Stone, females only

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
50
22.7 168 199
Defense
50
27.7 168 199
Special Attack
50
29.9 168 199
Special Defense
50
25.8 168 199
Speed
50
32.0 168 199
Total
300
17.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl

In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.

Platinum

It is said that several SNORUNT gather under giant leaves and live together in harmony.

HeartGold, SoulSilver

It’s said that if they are seen at midnight, they’ll cause heavy snow. They eat snow and ice to survive.

Sprites

Snorunt Snorunt Snorunt Snorunt

Miscellany

Species
Snow Hat Search:
Color
gray Search:
Cry
Habitat Generation 3
cave Search:
Pawprint
Snorunt
Shape
Anthropomorphic Search:

Height

Trainer dude

Snorunt
7

2'3.6"
0.7 m

Weight

Trainer dudette

Snorunt
168

37.0 lb
16.8 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Ice moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow ice Special 25 40 100%

Has a 10% chance to freeze the target.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

7 4 4 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

10 10 10 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

16 13 13 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

19 19 19 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

25 22 22 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

28 28 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 31 31 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

37 37 Ice Shard ice Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

34 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

37 40 40 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

43 46 46 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

Block normal None 5 0 100%

Prevents the target from leaving battle.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Spikes ground None 20 0 100%

Scatters Spikes, hurting opposing Pokémon that switch in.

Weather Ball normal Special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

H5 70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links