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Glalie


Main Pokédex page | Flavor text and images

General

Glalie
ice

Abilities

Inner Focus
This Pokémon will not Flinch.
Ice Body
This Pokémon regains HP during Hail.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
362
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
172
Diamond/Pearl Sinnoh
n/a

Names

Japanese
オニゴーリ
Romaji
Onigoori

Flavor

Height
4'11.1" or 1.5 m
Weight
565.5 lb or 256.5 kg
Species
Face
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
10: Mineral
Steps to hatch
5,120
Compatible with
24 families; 64 total Pokémon

In the Wild

Base EXP
187 or 0xbb
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 HP
Wild held items
Babiri Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
361 Snorunt Base form 362 Glalie Raise to level 42
478 Froslass Use a Dawn Stone on a female

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
80
132 259 56.4
Defense
80
132 259 66.5
Special Attack
80
132 259 65.3
Special Defense
80
132 259 65.7
Speed
80
132 259 65.1
Average
80
- - 67.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Glalie gets the STAB from ice moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
-- -- Double Team normal none 15 -- 100% Raises the user's Evasion.
7 4 Double Team normal none 15 -- 100% Raises the user's Evasion.
10 10 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
16 13 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
19 19 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
25 22 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
28 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
28 31 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
34 37 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
42 40 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
53 51 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
61 59 Sheer Cold ice special 5 varies 30% Causes a one-hit KO.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Glalie in other Pokédexes