Essentials

Salazzle

Toxic Lizard Pokémon

Totem Salazzle

Poison Fire

Abilities

Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

Hidden Ability

Oblivious

Prevents infatuation and protects against Captivate.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ¼
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 4
  • Ice ½
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 7
National
758
Original Alola
162 Sun, Moon
Original Akala
89 Sun, Moon
Updated Alola
196 Ultra Sun, Ultra Moon
Updated Akala
97 Ultra Sun, Ultra Moon

Names

Japanese
エンニュート (ennyuuto)
エンニュート
Korean
염뉴트
Chinese
焰后蜥
焰后蜥
French
Malamandre
German
Amfira
Spanish
Salazzle
Italian
Salazzle

Breeding

Gender
always female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 2 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 5% Smoke Ball Smoke Ball

Evolution

Baby Basic Stage 1 Stage 2
Salandit Salazzle Level up, females only, starting at level 33

Salazzle Forms

  • Salazzle
  • Totem Salazzle

Stats

Pctile Min IVs Max IVs
HP
68
52.2 309 340
Attack
64
33.9 196 227
Defense
60
35.4 188 219
Special Attack
111
87.4 290 321
Special Defense
60
37.0 188 219
Speed
117
94.5 302 333
Total
480
58.8

Flavor

Flavor Text

Generation 7
Sun

For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.

Moon

Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes.

Ultra Sun

Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.

Ultra Moon

It punishes Salandit that couldn’t bring it food with a fierce slap of its flame-spewing palm.

Sprites

Totem Salazzle Totem Salazzle

Miscellany

Species
Toxic Lizard Pokémon Search:
Color
Black Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Totem Salazzle
21

6'10.7"
2.1 m

Weight

Trainer dudette

Totem Salazzle
810

178.6 lb
81.0 kg

Locations

Moves

Poison and Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Salazzle's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Poison Gas Poison status 40 90%

Poisons the target.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

5 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

8 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

13 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

16 Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

21 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

24 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

29 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

32 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

39 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

44 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

51 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

56 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Level up, learned by Salandit but not Salazzle
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Salandit but not Salazzle
• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• Knock Off Dark physical 20 65 100%

Target drops its held item.

• Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links