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Skiploom


Main Pokédex page | Flavor text and images

General

Skiploom
grass flying

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Leaf Guard
This Pokémon is immune to major status effects during Sunny Day.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
188
Gold/Silver/Crystal Johto
68
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ポポッコ
Romaji
Popokko

Flavor

Height
1'11.6" or 0.6 m
Weight
2.2 lb or 1 kg
Species
Cottonweed
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
5,120
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
136 or 0x88
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
187 Hoppip Base form 188 Skiploom Raise to level 18 189 Jumpluff Raise to level 27

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
45
97 189 14.4
Defense
50
102 199 24.9
Special Attack
45
97 189 22.3
Special Defense
65
117 229 46.5
Speed
80
132 259 65.1
Average
56.7
- - 32.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It blooms when the weather warms. It floats in the sky to soak up as much sunlight as possible.

Locations

Route 205
Fuego Ironworks

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 205 Eterna City side 12 Poké Radar 2%
Fuego Ironworks

Move List

See also: This list in the move search

See also: Contest list

Skiploom gets the STAB from grass and flying moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Splash normal none 40 -- 100% Does nothing.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- -- Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
-- 5 4 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
5 7 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
10 10 Tackle normal physical 35 35 95% Inflicts regular damage.
13 13 12 PoisonPowder poison none 35 -- 75% Poisons the target.
15 15 14 Stun Spore grass none 30 -- 75% Paralyzes the target.
17 17 16 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
20 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
22 22 24 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
28 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
29 29 32 Cotton Spore grass none 40 -- 85% Lowers the target's Speed by two levels.
36 36 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
36 U-Turn bug physical 20 70 100% User must switch out after attacking.
40 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
44 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
48 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
52 Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.

Skiploom in other Pokédexes