Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 367
- Original Hoenn
- 177
- Coastal Kalos
- 142
- New Hoenn
- 186
- Updated Alola
- 141
- Updated Melemele
- 141
- Updated Ula'ula
- 62
Names
- Japanese
- ハンテール (hanteeru)
- ハンテール
- Official roomaji
- Huntail
- Korean
- 헌테일
- Chinese
- 獵斑魚
- 猎斑鱼
- French
- Serpang
- German
- Aalabyss
- Spanish
- Huntail
- Italian
- Huntail
Breeding
Compatibility
Training
- Base EXP
- 170
- Effort points
-
- 1 Attack
- 1 Defense
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- slow then very fast
Wild held items
nothing | ||
5% | Deep Sea Tooth | |
5% | Deep Sea Tooth | |
5% | Deep Sea Tooth | |
nothing | ||
5% | Deep Sea Tooth |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Clamperl | Huntail Trade, while holding a Deep Sea Tooth | ||
Gorebyss Trade, while holding a Deep Sea Scale |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 78.6 | 276 | 307 | |
Defense | 85.5 | 278 | 309 | |
Special Attack | 72.9 | 256 | 287 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 32.8 | 172 | 203 | |
Total | 61.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/17
Flavor
Flavor Text
-
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
-
It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Huntail’s presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon’s eyes can see clearly even in the murky dark depths of the ocean.
Huntail’s tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake.
-
It’s not the strongest swimmer. It wags its tail to lure in its prey and then gulps them down as soon as they get close.
Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.
Sprites
Height
5'6.9"
1.7 m
Weight
59.5 lb
27.0 kg
Locations
- Black
- Black 2
- X
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Huntail's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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8 | 6 | 6 | 6 | 6 | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | 10 | 10 | 10 | 10 | 5 | 5 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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9 | 9 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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11 | 11 | Feint Attack | 20 | 60 | — | Never misses. |
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22 | 15 | 15 | 15 | 15 | 14 | 14 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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29 | 19 | 19 | 19 | 19 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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24 | 24 | 24 | 24 | 16 | 16 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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28 | 28 | 28 | 28 | 19 | 19 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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23 | 23 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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26 | 26 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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33 | 33 | 33 | 33 | 29 | 29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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37 | 37 | 37 | 37 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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36 | 42 | 42 | 42 | 42 | 34 | 34 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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46 | 46 | 46 | 46 | 39 | 39 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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45 | 45 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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50 | 51 | 51 | 51 | 50 | 50 | 50 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Level up, learned by Clamperl but not Huntail | ||||||||||||||
— | — | — | — | — | — | — | Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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51 | 50 | 50 | 50 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Clamperl but not Huntail | ||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Clamperl but not Huntail | ||||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |