Essentials
Abilities
Hidden Ability
- Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 86
- Kanto
- 86
- Original Johto
- 176
- Updated Johto
- 178
- Updated Unova
- 265
- Updated Alola
- 115
- Updated Melemele
- 115
Names
- Japanese
- パウワウ (pauwau)
- パウワウ
- Official roomaji
- Pawou
- Korean
- 쥬쥬
- Chinese
- 小海獅
- 小海狮
- French
- Otaria
- German
- Jurob
- Spanish
- Seel
- Italian
- Seel
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Seel | Dewgong Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 12.0 | 158 | 189 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 23.7 | 158 | 189 | |
Total | 23.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/11/15
Flavor
Flavor Text
-
A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice.
-
A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of -40 degrees Fahrenheit.
Seel hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
-
It has always been supposed that Seel live only in cold seas. Their having shown up in Alola is a mystery.
Thanks to its thick fat, cold seas don’t bother it at all, but it gets tired pretty easily in warm waters.
Sprites
Height
3'7.3"
1.1 m
Weight
198.4 lb
90.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
-
- LeafGreen
-
- Diamond
- HeartGold
-
- SoulSilver
-
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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30 | 5 | 9 | 3 | 3 | 3 | 3 | 3 | 3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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35 | 16 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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17 | 11 | 11 | 11 | 11 | 11 | 11 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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13 | 13 | 13 | 13 | 13 | 13 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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40 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | 23 | 23 | 23 | 23 | 23 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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21 | 27 | 27 | 27 | 27 | 27 | 27 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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33 | 33 | 33 | 33 | 33 | 33 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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29 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 32 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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41 | 41 | 41 | 41 | 41 | 41 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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43 | 43 | 43 | 43 | 43 | 43 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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50 | 37 | 41 | 47 | 47 | 47 | 47 | 47 | 47 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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48 | 49 | 51 | 51 | 51 | 51 | 51 | 51 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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53 | 53 | 53 | 53 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H7 | H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |