Essentials
Abilities
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
- Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Hidden Ability
- Swift Swim
Doubles Speed during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 54
- Kanto
- 54
- Original Johto
- 138
- Original Hoenn
- 158
- Original Sinnoh
- 43
- Extended Sinnoh
- 43
- Updated Johto
- 140
- Updated Unova
- 28
- Central Kalos
- 59
- New Hoenn
- 165
- Original Alola
- 89
- Original Melemele
- 89
- Original Akala
- 32
- Original Ula'ula
- 49
- Original Poni
- 39
- Updated Alola
- 107
- Updated Melemele
- 107
- Updated Akala
- 32
- Updated Ula'ula
- 52
- Updated Poni
- 51
Names
- Japanese
- コダック (kodakku)
- コダック
- Official roomaji
- Koduck
- Korean
- 고라파덕
- Chinese
- 可達鴨
- 可达鸭
- French
- Psykokwak
- German
- Enton
- Spanish
- Psyduck
- Italian
- Psyduck
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Psyduck | Golduck Level up, starting at level 33 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 19.6 | 172 | 203 | |
Defense | 19.4 | 164 | 195 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 34.8 | 178 | 209 | |
Total | 21.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/10/24
Flavor
Flavor Text
-
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
-
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
-
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Sprites
Height
2'7.5"
0.8 m
Weight
43.2 lb
19.6 kg
Locations
- Red
- Blue
-
- Yellow
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
-
- Berry Forest
- Bond Bridge
- Cape Brink
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Four Island
- Fuchsia City
- Green Path
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 22
- Route 23
- Route 24
- Route 25
- Route 4
- Route 6
- Ruin Valley
- S.S. Anne
- Safari Zone, Area 1, east
- Safari Zone, Area 2, north
- Safari Zone, Area 3, west
- Safari Zone, middle
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Viridian City
- Water Labyrinth
- Water Path
- Berry Forest
- Cape Brink
- Celadon City
- Cerulean Cave, 1F
- Cerulean Cave, B1F
- Four Island
- Fuchsia City
- Icefall Cave, entrance
- Route 22
- Route 23
- Route 25
- Route 6
- Safari Zone, Area 1, east
- Safari Zone, Area 2, north
- Safari Zone, Area 3, west
- Safari Zone, middle
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Viridian City
- Diamond
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Oreburgh Gate, B1F
- Ravaged Path
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, north, towards Hearthome City
- Route 214
- Twinleaf Town
- Pearl
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Oreburgh Gate, B1F
- Ravaged Path
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, north, towards Hearthome City
- Route 214
- Twinleaf Town
- Platinum
-
- Celestic Town
- Eterna City
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Oreburgh Gate, B1F
- Ravaged Path
- Resort Area
- Route 203
- Route 204, north, towards Floaroma Town
- Route 204, south, towards Jubilife City
- Route 205, east, towards Eterna City
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, north, towards Hearthome City
- Route 214
- Route 225
- Twinleaf Town
- HeartGold
-
- SoulSilver
-
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Psyduck's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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28 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | 9 | 9 | 8 | 8 | 8 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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11 | 10 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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15 | 13 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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31 | 10 | 10 | 10 | 14 | 14 | 14 | 11 | 11 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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36 | 16 | 16 | 16 | 18 | 18 | 18 | 15 | 15 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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22 | 22 | 22 | 18 | 18 | 18 | 16 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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43 | 27 | 27 | 27 | 22 | 22 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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22 | 19 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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23 | 23 | 23 | 31 | 31 | 31 | 25 | 25 | 25 | 22 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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29 | 29 | 25 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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32 | 32 | 29 | 28 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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32 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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35 | 36 | 36 | 36 | 31 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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31 | 31 | 31 | 35 | 35 | 40 | 39 | 39 | 39 | 34 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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40 | 40 | 44 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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40 | 40 | 40 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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44 | 44 | 48 | 43 | 43 | 43 | 37 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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52 | 50 | 50 | 50 | 48 | 48 | 53 | 46 | 46 | 46 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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57 | 50 | 50 | 50 | 43 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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01 | 01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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09 | 09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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33 | 33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |