Essentials
Pokédex Numbers
- Introduced in
- National
- 656
- Central Kalos
- 7
Names
- Japanese
- ケロマツ (keromatsu)
- ケロマツ
- Korean
- 개구마르
- Chinese
- 呱呱泡蛙
- 呱呱泡蛙
- French
- Grenousse
- German
- Froxy
- Spanish
- Froakie
- Italian
- Froakie
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Froakie | Frogadier Level up, starting at level 16 | Greninja Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 11.9 | 255 | 286 | |
Attack | 26.3 | 180 | 211 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 45.6 | 192 | 223 | |
Special Defense | 13.3 | 156 | 187 | |
Speed | 56.3 | 210 | 241 | |
Total | 19.1 |
Flavor
Flavor Text
-
It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked.
It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings.
It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked.
It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings.
Sprites
Height
0'11.8"
0.3 m
Weight
15.4 lb
7.0 kg
Locations
- X
- Y
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Froakie's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | 5 | 5 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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8 | 8 | 8 | 8 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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14 | 14 | 14 | 14 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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18 | 18 | 18 | 18 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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21 | 21 | 21 | 21 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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25 | 25 | 25 | 25 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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29 | 29 | 29 | 29 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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35 | 35 | 35 | 35 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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39 | 39 | 39 | 39 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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43 | 43 | 43 | 43 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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48 | 48 | 48 | 48 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |