Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 418
- Original Sinnoh
- 56
- Extended Sinnoh
- 56
- Updated Unova
- 149
- Mountain Kalos
- 58
Names
- Japanese
- ブイゼル (buizeru)
- ブイゼル
- Official roomaji
- Buoysel
- Korean
- 브이젤
- Chinese
- 泳圈鼬
- 泳圈鼬
- French
- Mustébouée
- German
- Bamelin
- Spanish
- Buizel
- Italian
- Buizel
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Buizel | Floatzel Level up, starting at level 26 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.8 | 283 | 314 | |
Attack | 36.4 | 198 | 229 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 3.2 | 128 | 159 | |
Speed | 68.3 | 238 | 269 | |
Total | 25.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/20
Flavor
Flavor Text
-
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
-
It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
Sprites
Height
2'3.6"
0.7 m
Weight
65.0 lb
29.5 kg
Locations
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
-
- White 2
-
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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— | — | — | 4 | 4 | 4 | 4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | 7 | 7 | 7 | 7 | 7 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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3 | 3 | 3 | 11 | 11 | 11 | 11 | 11 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 15 | 15 | 15 | 15 | 15 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 18 | 18 | 18 | 18 | 18 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | 15 | 15 | 21 | 21 | 21 | 21 | 21 | Swift | 20 | 60 | — | Never misses. |
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21 | 21 | 21 | 24 | 24 | 24 | 24 | 24 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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28 | 28 | 28 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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27 | 27 | 27 | 27 | 27 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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36 | 36 | 36 | 31 | 31 | 31 | 31 | 31 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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45 | 45 | 45 | 35 | 35 | 35 | 35 | 35 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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55 | 38 | 38 | 38 | 38 | 38 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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41 | 41 | 41 | 41 | 41 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | 45 | 45 | 45 | 45 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Soak | 20 | — | 100% | Changes the target's type to Water. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | 94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |