Essentials

Alakazam

Alakazam

Psychic

Abilities

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Prevents flinching.

Dream Ability

Magic Guard

Protects against damage not directly caused by a move.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
65
Kanto
65 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
91 Gold, Silver, Crystal
Hoenn
41 Ruby, Sapphire, Emerald
Original Sinnoh
22 Diamond, Pearl
Extended Sinnoh
22 Platinum
Updated Johto
91 HeartGold, SoulSilver

Names

Chinese
胡地
German
Simsala
Korean
후딘
French
Alakazam
Japanese
フーディン (fuudin)
Official Roomaji
Foodin

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Humanshape
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
186 Search:
2657 EXP at level
Effort points
  • 3 Special Attack
Capture rate
50 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 5% TwistedSpoon TwistedSpoon
Generation 4 5% TwistedSpoon TwistedSpoon
Generation 5 5% TwistedSpoon TwistedSpoon

Evolution

Baby Basic Stage 1 Stage 2
Abra Kadabra Level up, starting at level 16 Alakazam Trade

Stats

Pctile Min IVs Max IVs
HP
55
31.6 283 314
Attack
50
20.5 168 199
Defense
45
18.3 158 189
Special Attack
135
98.2 338 369
Special Defense
85
75.0 238 269
Speed
120
97.5 308 339
Total
490
71.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★
Skill
★★★★★
Stamina
★
Jump
★★
Total
10/12/13

Flavor

Flavor Text

Generation 4
Diamond

Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.

Pearl

Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.

Platinum

The spoons clutched in its hands are said to have been created by its psychic powers.

HeartGold

Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.

SoulSilver

Its brain cells multiply continually until it dies. As a result, it remembers everything.

Generation 5
Black, White

The spoons clutched in its hands are said to have been created by its psychic powers.

Sprites

Alakazam Alakazam Alakazam Alakazam
Alakazam Alakazam Alakazam Alakazam

Miscellany

Species
Psi Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Alakazam
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Alakazam
15

4'11.1"
1.5 m

Weight

${_("Trainer dudette")}

Alakazam
480

105.8 lb
48.0 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Alakazam's higher Special Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

Kinesis Psychic non-damaging 15 80%

Lowers the target's accuracy by one stage.

16 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

20 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

16 16 16 16 16 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

20 18 18 18 18 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

22 22 Miracle Eye Psychic non-damaging 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

24 Ally Switch Psychic non-damaging 15 1

User switches places with the friendly Pokémon opposite it.

27 27 21 21 24 28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

23 28 30 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

31 31 26 25 30 36 Recover Normal non-damaging 10

Heals the user by half its max HP.

34 40 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

31 30 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

33 36 42 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

38 38 38 36 40 46 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

42 48 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

42 42 45 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

43 46 52 Trick Psychic non-damaging 10 100%

User and target swap items.

Level up, learned by Kadabra but not Alakazam
33 36 42 Role Play Psychic non-damaging 10

Copies the target's ability.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Abra but not Alakazam
• • • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• Guard Split Psychic non-damaging 10

Averages Defense and Special Defense with the target.

• • Guard Swap Psychic non-damaging 10

User swaps Defense and Special Defense changes with the target.

• • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • Knock Off Dark physical 20 20 100%

Target drops its held item.

• Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • Power Trick Psychic non-damaging 10

User swaps Attack and Defense.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • • ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

30 30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 35 Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

40 40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Ally Switch Psychic non-damaging 15 1

User switches places with the friendly Pokémon opposite it.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 45 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

49 49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links