Essentials

Breloom

Breloom

Grass Fighting

Abilities

Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Dream Ability

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 4
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
286
Hoenn
35 Ruby, Sapphire, Emerald

Names

Chinese
斗笠菇
German
Kapilz
Korean
버섯모
French
Chapignon
Japanese
キノガッサ (kinogassa)
Official Roomaji
Kinogassa

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Plant
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
165 Search:
2357 EXP at level
Effort points
  • 2 Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 3 nothing
Generation 4 5% Kebia Berry Kebia Berry
Generation 5 5% Kebia Berry Kebia Berry

Evolution

Baby Basic Stage 1 Stage 2
Shroomish Breloom Level up, starting at level 23

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
130
96.1 328 359
Defense
80
67.4 228 259
Special Attack
60
43.0 188 219
Special Defense
60
40.8 188 219
Speed
70
58.0 208 239
Total
460
58.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯✯☆
Skill
★✯☆☆☆
Stamina
★✯☆
Jump
★★☆
Total
6/13/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.

HeartGold, SoulSilver

It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores.

Generation 5
Black, White

Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.

Sprites

Breloom Breloom Breloom Breloom

Miscellany

Species
Mushroom Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Breloom
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Breloom
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Breloom
392

86.4 lb
39.2 kg

Locations

Moves

Grass and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Breloom's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

4 5 5 Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

7 9 9 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

10 13 13 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

16 17 17 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

22 21 21 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

23 23 23 Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

28 25 25 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

29 29 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

36 33 33 Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

45 37 37 Mind Reader Normal non-damaging 5

Ensures that the user's next move will hit the target.

41 41 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

54 45 45 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Level up, learned by Shroomish but not Breloom
28 25 25 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

29 29 Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

36 33 33 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

45 37 37 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

54 45 45 Spore Grass non-damaging 15 100%

Puts the target to sleep.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Shroomish but not Breloom
• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

• • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

• • Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

• • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links