Essentials

Breloom

Breloom

grass fighting

Abilities

Effect Spore
Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon.
Poison Heal
This Pokemon regains 1/8 its max HP each turn when it is Poisoned.

Damage Taken

  • bug 1
  • dark ½
  • dragon 1
  • electric ½
  • fighting 1
  • fire 2
  • flying 4
  • ghost 1
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic 2
  • rock ½
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
286
Hoenn Generation 3
35

Names

Japanese
キノガッサ (kinogassa)
Official Roomaji
Kinogassa
Korean
버섯모
Chinese
斗笠菇
French
Chapignon
German
Kapilz

Breeding

Gender
½ male, ½ female
Egg groups
  • Fairy
  • Plant
Steps to hatch
3840

Compatibility

  • Bulbasaur
  • Pikachu
  • Clefairy
  • Jigglypuff
  • Oddish
  • Paras
  • Bellsprout
  • Exeggcute
  • Chansey
  • Tangela
  • Chikorita
  • Togetic
  • Marill
  • Hoppip
  • Sunkern
  • Snubbull
  • Lotad
  • Seedot
  • Shroomish
  • Skitty
  • Mawile
  • Plusle
  • Minun
  • Roselia
  • Cacnea
  • Castform
  • Tropius
  • Snorunt
  • Turtwig
  • Pachirisu
  • Cherubi
  • Carnivine
  • Snover

Training

Base EXP
165
2357 EXP at level
Effort points
  • 2 Attack
Capture rate
90
Base happiness
70
Growth rate
fast then very slow
Wild held items

Generation 3

None

Generation 4

5% Kebia BerryKebia Berry

Evolution

Baby Basic Stage 1 Stage 2
ShroomishShroomish Breloom Breloom Level up: 23

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
130
96.5 328 359
Defense
80
67.7 228 259
Special Attack
60
42.4 188 219
Special Defense
60
41.0 188 219
Speed
70
57.4 208 239
Total
460
60.4

Flavor

Flavor Text

Diamond
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.
Pearl
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.
Platinum
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.
Heart Gold
It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores.
Soul Silver
It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores.

Sprites

Breloom Breloom Breloom Breloom

Miscellany

Species
Mushroom
Color
green
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Breloom
Shape
Sciurine

Height

Trainer dude

Breloom
12

3'11.2"
1.2 m

Weight

Trainer dudette

Breloom
392

86.4 lb
39.2 kg

Locations

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb grass Special 25 20 100%

Heals the user by half the damage inflicted.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Stun Spore grass None 30 0 75%

Paralyzes the target.

Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

4 5 Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

7 9 Stun Spore grass None 30 0 75%

Paralyzes the target.

10 13 Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

16 17 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

22 21 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

23 23 Mach Punch fighting Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

28 25 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

29 Force Palm fighting Physical 10 60 100%

Has a 30% chance to paralyze the target.

36 33 Sky Uppercut fighting Physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

45 37 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

41 Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

54 45 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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