Essentials

Drowzee

Drowzee

psychic

Abilities

Insomnia
This Pokemon cannot become Asleep.
Forewarn
This Pokemon can see its opponent's move with the highest power, or one of them at random in the case of a tie.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
96
Kanto Generation 1
96
Johto Generation 2
87
Johto Generation 4
87

Names

Japanese
スリープ (suriipu)
Official Roomaji
Sleep
Korean
슬리프
Chinese
素利普
French
Soporifik
German
Traumato

Breeding

Gender
½ male, ½ female
Egg groups
  • Humanshape
Steps to hatch
5120

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
102
1457 EXP at level
Effort points
  • 1 Special Defense
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Drowzee Drowzee HypnoHypno Level up: 26

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
48
19.3 164 195
Defense
45
20.5 158 189
Special Attack
43
21.2 154 185
Special Defense
90
79.0 248 279
Speed
42
22.6 152 183
Total
328
26.8

Flavor

Flavor Text

Diamond
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Pearl
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Platinum
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Heart Gold
If you think that you had a good dream but you can’t remember it, a DROWZEE has probably eaten it.
Soul Silver
It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.

Sprites

Drowzee Drowzee Drowzee Drowzee

Miscellany

Species
Hypnosis
Color
yellow
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Drowzee
Shape
Anthropomorphic

Height

Trainer dude

Drowzee
10

3'3.4"
1.0 m

Weight

Trainer dudette

Drowzee
324

71.4 lb
32.4 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

12 10 10 7 7 7 Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

17 18 18 11 9 9 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

24 25 25 17 15 15 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

29 31 31 21 18 18 Poison Gas poison None 40 0 55%

Poisons the target.

36 36 27 21 21 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

32 40 40 31 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

37 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

26 26 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

43 43 37 29 29 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

32 32 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

41 37 37 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

40 40 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

43 43 Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

50 50 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

45 45 47 53 53 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist normal None 20 0 100%

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

Guard Swap psychic None 10 0 0%

User swaps Defense and Special Defense changes with the target.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

Psycho Cut psychic Physical 20 70 100%

Has an increased chance for a critical hit.

Role Play psychic None 10 0 100%

Copies the target's ability.

ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

16 16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

33 33 33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

41 41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

42 42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

48 48 48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 49 49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

H5 H5 H5 70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

45 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

External Links