Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 367
- Hoenn
-
177


Names
- German

- Aalabyss
- Korean

- 헌테일
- Chinese

- 獵斑魚
- French

- Serpang
- Japanese

- ハンテール (hanteeru)
- Official roomaji

- Huntail
Breeding
Compatibility
Training
- Base EXP
-
170
- Effort points
-
- 1 Attack
- 1 Defense
- Capture rate
-
60
- Base happiness
-
70
- Growth rate
-
slow then very fast
Wild held items
|
nothing | |
|
5% | DeepSeaTooth |
|
5% | DeepSeaTooth |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Clamperl | Huntail Trade, while holding a DeepSeaTooth | ||
| Gorebyss Trade, while holding a DeepSeaScale |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 31.4 | 283 | 314 | |
| Attack | 82.9 | 276 | 307 | |
| Defense | 88.6 | 278 | 309 | |
| Special Attack | 77.3 | 256 | 287 | |
| Special Defense | 62.0 | 218 | 249 | |
| Speed | 34.5 | 172 | 203 | |
| Total | 68.1 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power





- Skill


- Stamina



- Jump



- Total
- 6/15/17
Flavor
Flavor Text

-



It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.


It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal.

-




It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Sprites
Height
5'6.9"
1.7 m
Weight
59.5 lb
27.0 kg
Locations
- Black

- Black 2

Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Huntail's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| 8 | 6 | 6 | 6 | Bite | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 15 | 10 | 10 | 10 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 22 | 15 | 15 | 15 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 29 | 19 | 19 | 19 | Scary Face | ![]() |
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10 | — | 100% | Lowers the target's Speed by two stages. |
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| 24 | 24 | 24 | Ice Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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| 28 | 28 | 28 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 33 | 33 | 33 | Baton Pass | ![]() |
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40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 37 | 37 | 37 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| 36 | 42 | 42 | 42 | Crunch | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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| 46 | 46 | 46 | Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 43 | Baton Pass | ![]() |
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40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 50 | 51 | 51 | 51 | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| Level up, learned by Clamperl but not Huntail | |||||||||||
| — | — | — | — | Clamp | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| — | — | — | — | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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| 51 | Shell Smash | ![]() |
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15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Egg, learned by Clamperl but not Huntail | |||||||||||
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Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Barrier | ![]() |
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30 | — | — | Raises the user's Defense by two stages. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mud Sport | ![]() |
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15 | — | — | Halves all Electric-type damage. |
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Muddy Water | ![]() |
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10 | 95 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Refresh | ![]() |
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20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | ![]() |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | ![]() |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang | ![]() |
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10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Tutor, learned by Clamperl but not Huntail | |||||||||||
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Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 39 | 39 | 39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 49 | 49 | 49 | Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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| 55 | 55 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H7 | H7 | H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | H6 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| H5 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H7 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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½ male, ½ female
DeepSeaTooth

sea

Caudal




