Essentials

Huntail

Huntail

Water

Abilities

Swift Swim

Doubles Speed during rain.

Hidden Ability

Water Veil

Prevents burns.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
367
Hoenn
177 Ruby, Sapphire, Emerald
Coastal Kalos
142 X, Y

Names

Japanese
ハンテール (hanteeru)
Official roomaji
Huntail
Korean
헌테일
Chinese
獵斑魚
French
Serpang
German
Aalabyss
Spanish
Huntail
Italian
Huntail

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 5% Deep Sea Tooth Deep Sea Tooth
Generation 5 5% Deep Sea Tooth Deep Sea Tooth
Generation 6 5% Deep Sea Tooth Deep Sea Tooth

Evolution

Baby Basic Stage 1 Stage 2
Clamperl Huntail Trade, while holding a Deep Sea Tooth
Gorebyss Trade, while holding a Deep Sea Scale

Stats

Pctile Min IVs Max IVs
HP
55
30.4 283 314
Attack
104
81.5 276 307
Defense
105
87.0 278 309
Special Attack
94
75.6 256 287
Special Defense
75
59.6 218 249
Speed
52
33.8 172 203
Total
485
64.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯✯✯
Skill
★☆
Stamina
★✯✯
Jump
★★☆
Total
6/15/17

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.

Generation 6
X

It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.

Y

It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.

Sprites

Huntail Huntail Huntail Huntail

Miscellany

Species
Deep Sea Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Huntail
Shape
Caudal Search:

Height

Trainer dude

Huntail
17

5'6.9"
1.7 m

Weight

Trainer dudette

Huntail
270

59.5 lb
27.0 kg

Locations

Black Black
Black 2 Black 2

Pal Park

Area
Sea
Score
80
Rate
10

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Huntail's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8 6 6 6 6 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 10 10 10 10 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

22 15 15 15 15 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

29 19 19 19 19 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

24 24 24 24 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 28 28 28 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

33 33 33 33 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

37 37 37 37 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

36 42 42 42 42 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

46 46 46 46 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

43 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

50 51 51 51 50 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Level up, learned by Clamperl but not Huntail
Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

51 50 Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Clamperl but not Huntail
• • • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • • • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • • • Supersonic Normal status 20 55%

Confuses the target.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Tutor, learned by Clamperl but not Huntail
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links