Essentials

Huntail

Huntail

water

Abilities

Swift Swim
This Pokemon's Speed doubles during Rain Dance.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
367
Hoenn Generation 3
177

Names

Japanese
ハンテール (hanteeru)
Official Roomaji
Huntail
Korean
헌테일
Chinese
獵斑魚
French
Serpang
German
Aalabyss

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos

Training

Base EXP
178
2542 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
60
Base happiness
70
Growth rate
slow then very fast
Wild held items

Generation 3

None

Generation 4

5% DeepSeaToothDeepSeaTooth

Evolution

Baby Basic Stage 1 Stage 2
ClamperlClamperl Huntail Huntail Trade: DeepSeaTooth
GorebyssGorebyss Trade: DeepSeaScale

Stats

Pctile Min IVs Max IVs
HP
55
33.4 283 314
Attack
104
85.1 276 307
Defense
105
87.2 278 309
Special Attack
94
78.6 256 287
Special Defense
75
61.0 218 249
Speed
52
36.0 172 203
Total
485
69.3

Flavor

Flavor Text

Diamond
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Pearl
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Platinum
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Heart Gold
It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal.
Soul Silver
It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal.

Sprites

Huntail Huntail Huntail Huntail

Miscellany

Species
Deep Sea
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Huntail
Shape
Caudal

Height

Trainer dude

Huntail
17

5'6.9"
1.7 m

Weight

Trainer dudette

Huntail
270

59.5 lb
27.0 kg

Locations

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

8 6 6 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

15 10 10 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

22 15 15 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

29 19 19 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

24 24 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 28 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

33 33 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

37 37 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

36 42 42 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

46 46 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

43 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

50 51 51 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links