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Shroomish


Main Pokédex page | Flavor text and images

General

Shroomish
grass

Abilities

Effect Spore
Enemy Pokémon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokémon.
Poison Heal
This Pokémon regains 1/8 its max HP each turn when it is Poisoned.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
285
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
34
Diamond/Pearl Sinnoh
n/a

Names

Japanese
キノココ
Romaji
Kinokoko

Flavor

Height
1'3.7" or 0.4 m
Weight
9.9 lb or 4.5 kg
Species
Mushroom
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
3,840
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
65 or 0x41
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
1 HP
Wild held items
Kebia Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
285 Shroomish Base form 286 Breloom Raise to level 23

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
40
92 179 10.1
Defense
60
112 219 39.1
Special Attack
40
92 179 13.8
Special Defense
60
112 219 39.1
Speed
35
87 169 12.4
Average
49.2
- - 15.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Shroomish gets the STAB from grass moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
4 5 Tackle normal physical 35 35 95% Inflicts regular damage.
7 9 Stun Spore grass none 30 -- 75% Paralyzes the target.
10 13 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
16 17 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
22 21 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
28 25 PoisonPowder poison none 35 -- 75% Poisons the target.
29 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
36 33 Growth normal none 40 -- 100% Raises the user's Special Attack.
45 37 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
41 Seed Bomb grass physical 15 80 100% Inflicts regular damage.
54 45 Spore grass none 15 -- 100% Puts the target to Sleep.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Chains Ruby/Sapphire Diamond/Pearl Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains Ruby/Sapphire Diamond/Pearl Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Chains Diamond/Pearl Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains Diamond/Pearl Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
Chains Diamond/Pearl Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Shroomish in other Pokédexes