Found a bug? Have a suggestion? File a bug report!


Breloom


Main Pokédex page | Flavor text and images

General

Breloom
grass fighting

Abilities

Effect Spore
Enemy Pokémon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokémon.
Poison Heal
This Pokémon regains 1/8 its max HP each turn when it is Poisoned.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
286
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
35
Diamond/Pearl Sinnoh
n/a

Names

Japanese
キノガッサ
Romaji
Kinogassa

Flavor

Height
3'11.2" or 1.2 m
Weight
86.4 lb or 39.2 kg
Species
Mushroom
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
3,840
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
165 or 0xa5
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
2 Attack
Wild held items
Kebia Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
285 Shroomish Base form 286 Breloom Raise to level 23

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
130
182 359 95.5
Defense
80
132 259 66.5
Special Attack
60
112 219 39.6
Special Defense
60
112 219 39.1
Speed
70
122 239 55.4
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Breloom's Attack is higher, so it will inflict more damage with physical () moves.

Breloom gets the STAB from grass and fighting moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- -- Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
-- -- Stun Spore grass none 30 -- 75% Paralyzes the target.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 5 Tackle normal physical 35 35 95% Inflicts regular damage.
7 9 Stun Spore grass none 30 -- 75% Paralyzes the target.
10 13 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
16 17 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
22 21 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
23 23 Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
28 25 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
29 Force Palm fighting physical 10 60 100% Has a 30% chance to Paralyze the target.
36 33 Sky Uppercut fighting physical 15 85 90% Can hit Pokemon that are using Fly.
45 37 Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
41 Seed Bomb grass physical 15 80 100% Inflicts regular damage.
54 45 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Breloom in other Pokédexes