Essentials
Abilities
- Flower Gift
- During Sunny Day, this Pokemon changes form, and both it and its ally's Attack and Special Attack increase by 50%.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 421
- Sinnoh

- 59
Names
- Japanese

- チェリム (cherimu)
- Official Roomaji

- Cherrim
- Korean

- 체리꼬
- Chinese

- 櫻花兒
- French

- Ceriflor
- German

- Kinoso
Training
- Base EXP
-
133
1900 EXP at level - Effort points
-
- 2 Special Attack
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

5%
Miracle Seed
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
|
Cherrim Forms
Sunshine form is active only during Sunny Day, due to Flower Gift.
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 60.7 | 313 | 344 | ||
| Attack | 32.8 | 188 | 219 | ||
| Defense | 55.7 | 208 | 239 | ||
| Special Attack | 74.0 | 242 | 273 | ||
| Special Defense | 64.1 | 224 | 255 | ||
| Speed | 72.9 | 238 | 269 | ||
| Total | 56.0 | ||||
Flavor
Flavor Text

- It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.

- It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.

- If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

- During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

- During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
Sprites
Miscellany
- Species
- Blossom
- Color
- pink
- Cry
- download mp3
- Pawprint

- Shape
-
Crural
Height
1'7.7"
0.5 m
Weight
20.5 lb
9.3 kg
Locations
Moves
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle |
|
|
35 | 35 | 95% | Inflicts regular damage with no additional effect. |
|
| — | Growth |
|
|
40 | 0 | 100% | Raises the user's Special Attack by one level. |
|
| 7 | Growth |
|
|
40 | 0 | 100% | Raises the user's Special Attack by one level. |
|
| 10 | Leech Seed |
|
|
10 | 0 | 90% | Seeds the target, stealing HP from it every turn. |
|
| 13 | Helping Hand |
|
|
20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
| 19 | Magical Leaf |
|
|
20 | 60 | 100% | Never misses. |
|
| 22 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 25 | Petal Dance |
|
|
20 | 90 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|
| 30 | Worry Seed |
|
|
10 | 0 | 100% | Changes the target's ability to Insomnia. |
|
| 35 | Take Down |
|
|
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|
| 43 | SolarBeam |
|
|
10 | 120 | 100% | Requires a turn to charge before attacking. |
|
| 48 | Lucky Chant |
|
|
30 | 0 | 0% | Prevents the target from scoring critical hits for five turns. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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|
Helping Hand |
|
|
20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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|
Rollout |
|
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|
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|
Seed Bomb |
|
|
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|
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|
Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|
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|
Synthesis |
|
|
5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
|
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|
Worry Seed |
|
|
10 | 0 | 100% | Changes the target's ability to Insomnia. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
|
| 09 | Bullet Seed |
|
|
30 | 10 | 100% | Hits 2-5 times in one turn. |
|
| 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 15 | Hyper Beam |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 19 | Giga Drain |
|
|
10 | 60 | 100% | Heals the user by half the damage inflicted. |
|
| 20 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 22 | SolarBeam |
|
|
10 | 120 | 100% | Requires a turn to charge before attacking. |
|
| 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 45 | Attract |
|
|
15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 53 | Energy Ball |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|
| 75 | Swords Dance |
|
|
30 | 0 | 100% | Raises the user's Attack by two levels. |
|
| 78 | Captivate |
|
|
20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
|
| 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|
| 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
|
| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|
| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|
| 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|



















½ male, ½ female
