Essentials

Cherrim

Overcast Cherrim

Grass

Abilities

Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
421
Original Sinnoh
59 Diamond, Pearl
Extended Sinnoh
59 Platinum

Names

Korean
체리꼬
Chinese
櫻花兒
French
Ceriflor
German
Kinoso
Japanese
チェリム (cherimu)
Official Roomaji
Cherrim

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Plant
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
133 Search:
1900 EXP at level
Effort points
  • 2 Special Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Miracle Seed Miracle Seed
Generation 5 5% Miracle Seed Miracle Seed

Evolution

Baby Basic Stage 1 Stage 2
Cherubi Cherrim Level up, starting at level 25

Cherrim Forms

  • Overcast Cherrim
  • Sunshine Cherrim

Sunshine form is active during strong sunlight. Otherwise, Cherrim defaults to its Overcast form.

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
60
32.0 188 219
Defense
70
55.0 208 239
Special Attack
87
73.9 242 273
Special Defense
78
65.6 224 255
Speed
85
72.3 238 269
Total
450
54.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★✯✯✯☆
Stamina
★✯☆☆
Jump
★★✯
Total
6/14/19

Flavor

Flavor Text

Generation 4
Diamond

It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.

Pearl

It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.

Platinum

If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

HeartGold, SoulSilver

During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

Generation 5
Black, White

If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body.

Sprites

Overcast Cherrim Overcast Cherrim Overcast Cherrim Overcast Cherrim

Miscellany

Species
Blossom Search:
Color
Pink Search:
Cry
Footprint
Cherrim
Shape
Crural Search:

Height

${_("Trainer dude")}

Overcast Cherrim
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Overcast Cherrim
93

20.5 lb
9.3 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Cherrim's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Morning Sun Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

10 10 10 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

13 13 13 Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

19 19 19 Magical Leaf Grass special 20 60

Never misses.

22 22 22 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

25 25 25 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

30 30 30 Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

35 35 35 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

43 43 43 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

48 48 48 Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Cherubi but not Cherrim
• • • Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

• Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

• • • GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

• Healing Wish Psychic non-damaging 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • • Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

• Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

• • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links