Essentials
Pokédex Numbers
- Introduced in
 
- National
- 562
- Original Unova
- 
            68
               
- Updated Unova
- 
            124
               
Names
- Japanese
         
- デスマス (desumasu)
- 
         
- デスマス
- Korean
         
- 데스마스
- Chinese
         
- 哭哭面具
- 
         
- 哭哭面具
- French
         
- Tutafeh
- German
         
- Makabaja
- Spanish
         
- Yamask
- Italian
         
- Yamask
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Yamask | Cofagrigus Level up, starting at level 34 | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 6.6 | 249 | 280 | |
| Attack | 4.1 | 128 | 159 | |
| Defense | 68.5 | 238 | 269 | |
| Special Attack | 34.2 | 178 | 209 | |
| Special Defense | 44.2 | 198 | 229 | |
| Speed | 8.0 | 128 | 159 | |
| Total | 14.9 | 
Flavor
Flavor Text
 
- 
   
- Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry. 
 
- These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life. 
  
- These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life. 
 
 
- 
   
- These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life. 
 
- Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry. 
 
- These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life. 
 
- Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry. 
 
Sprites
 
     
Height
 
            
 
            
                1'7.7" 
                0.5 m
            
Weight
 
            
 
            
                3.3 lb 
                1.5 kg
            
Locations
- Black  
- White  
- Black 2  
- White 2  
Moves
Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Yamask's higher Special Attack, and have their class highlighted in green.
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Astonish |  |  | 15 | 30 | 100% | Has a 30% chance to make the target flinch. | |
| — | — | — | — | — | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 5 | 5 | 5 | 5 | 5 | Disable |  |  | 20 | — | 100% | Disables the target's last used move for 1-8 turns. | |
| 9 | 9 | 9 | 9 | 9 | Haze |  |  | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. | |
| 13 | 13 | 13 | 13 | 13 | Night Shade |  |  | 15 | * | 100% | Inflicts damage equal to the user's level. | |
| 17 | 17 | 17 | 17 | 17 | Hex |  |  | 10 | 65 | 100% | Has double power if the target has a major status ailment. | |
| 21 | 21 | 21 | 21 | 21 | Will-O-Wisp |  |  | 15 | — | 85% | Burns the target. | |
| 25 | 25 | 25 | 25 | 25 | Ominous Wind |  |  | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | |
| 29 | 29 | 29 | 29 | 29 | Curse |  |  | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 33 | 33 | 33 | 33 | 33 | Power Split |  |  | 10 | — | — | Averages Attack and Special Attack with the target. | |
| 33 | 33 | 33 | 33 | 33 | Guard Split |  |  | 10 | — | — | Averages Defense and Special Defense with the target. | |
| 37 | 37 | 37 | 37 | 37 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 41 | 41 | 41 | 41 | 41 | Grudge |  |  | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
| 45 | 45 | 45 | 45 | 45 | Mean Look |  |  | 5 | — | — | Prevents the target from leaving battle. | |
| 49 | 49 | 49 | 49 | 49 | Destiny Bond |  |  | 5 | — | — | If the user faints this turn, the target automatically will, too. | |
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
|  |  |  |  | Ally Switch |  |  | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. | |
|  | Crafty Shield |  |  | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. | ||||
|  |  |  |  |  | Disable |  |  | 20 | — | 100% | Disables the target's last used move for 1-8 turns. | |
|  |  |  |  |  | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | 
|  |  |  |  |  | Fake Tears |  |  | 20 | — | 100% | Lowers the target's Special Defense by two stages. | |
|  |  |  |  |  | Heal Block |  |  | 15 | — | 100% | Prevents target from restoring its HP for five turns. | |
|  |  |  |  |  | Imprison |  |  | 10 | — | — | Prevents the target from using any moves that the user also knows. | |
|  |  |  |  |  | Memento |  |  | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | |
|  |  |  |  |  | Nasty Plot |  |  | 20 | — | — | Raises the user's Special Attack by two stages. | |
|  |  |  |  |  | Nightmare |  |  | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. | |
|  |  |  |  | Toxic Spikes |  |  | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
|    |    | After You |  |  | 15 | — | — | Makes the target act next this turn. | ||||
|    |    | Block |  |  | 5 | — | — | Prevents the target from leaving battle. | ||||
|    |    | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | ||||
|    |    | Iron Defense |  |  | 15 | — | — | Raises the user's Defense by two stages. | ||||
|    |    | Knock Off |  |  | 20 | 65 | 100% | Target drops its held item. | ||||
|    |    | Magic Coat |  |  | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. | |||
|    |    | Pain Split |  |  | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. | ||||
|    |    | Role Play |  |  | 10 | — | — | Copies the target's ability. | ||||
|    |    | Shock Wave |  |  | 20 | 60 | — | Never misses. | ||||
|    |    | Skill Swap |  |  | 10 | — | — | User and target swap abilities. | ||||
|    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
|    |    | Snatch |  |  | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. | |||
|    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
|    |    | Spite |  |  | 10 | — | 100% | Lowers the PP of the target's last used move by 4. | ||||
|    |    | Trick |  |  | 10 | — | 100% | User and target swap items. | ||||
|    |    | Wonder Room |  |  | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||||
|    |    | Zen Headbutt |  |  | 15 | 80 | 90% | Has a 20% chance to make the target flinch. | ||||
|   |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 04 | 04 | 04 | 04 | 04 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 10 | 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 17 | 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 19 | Telekinesis |  |  | 15 | — | — | Moves have 100% accuracy against the target for three turns. | |||||
| 20 | 20 | 20 | 20 | 20 | Safeguard |  |  | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 29 | 29 | 29 | 29 | 29 | Psychic |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | 30 | 30 | 30 | 30 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 42 | 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | 46 | 46 | 46 | 46 | Thief |  |  | 25 | 60 | 100% | Takes the target's item. | |
| 48 | 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |
| 53 | 53 | 53 | 53 | 53 | Energy Ball |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 61 | 61 | 61 | 61 | 61 | Will-O-Wisp |  |  | 15 | — | 85% | Burns the target. | |
| 63 | 63 | 63 | 63 | 63 | Embargo |  |  | 15 | — | 100% | Target cannot use held items. | |
| 66 | 66 | 66 | 66 | 66 | Payback |  |  | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. | |
| 70 | 70 | 70 | Flash |  |  | 20 | — | 100% | Lowers the target's accuracy by one stage. | |||
| 77 | 77 | 77 | 77 | 77 | Psych Up |  |  | 10 | — | — | Discards the user's stat changes and copies the target's. | |
| 83 | 83 | 83 | 83 | Infestation |  |  | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
| 85 | 85 | 85 | 85 | 85 | Dream Eater |  |  | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| 90 | 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | 92 | 92 | 92 | 92 | Trick Room |  |  | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. | 
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||||
| 97 | 97 | 97 | 97 | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | ||
| 100 | 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | ||

 561: Sigilyph
        
        561: Sigilyph
     
     
    




 ½ male, ½ female
            ½ male, ½ female
            
    
     
     Spell Tag
 Spell Tag 
         
     
 
 Brachial
            Brachial
            
    
     
  
             
            