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Monferno


Main Pokédex page | Flavor text and images

General

Monferno
fire fighting

Abilities

Blaze
When this Pokémon's HP is 1/3 its max or lower, its Fire moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
391
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
5

Names

Japanese
モウカザル
Romaji
Moukazaru

Flavor

Height
2'11.4" or 0.9 m
Weight
48.5 lb or 22 kg
Species
Playful
Color
brown*
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
5: Ground
8: Humanshape
Steps to hatch
5,120
Compatible with
76 families; 166 total Pokémon

In the Wild

Base EXP
142 or 0x8e
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Special Attack
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
390 Chimchar Base form 391 Monferno Raise to level 14 392 Infernape Raise to level 36

Stats

Stat Base Max Stat %ile
L50 L100
HP
64
171 332 47.1
Attack
78
130 255 56
Defense
52
104 203 31.6
Special Attack
78
130 255 64.5
Special Defense
52
104 203 30
Speed
81
133 261 70.2
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.

Pearl It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Monferno gets the STAB from fire and fighting moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Ember fire special 25 40 100% Has a 10% chance to Burn the target.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Scratch normal physical 35 40 100% Inflicts regular damage.
7 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
9 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
14 Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
16 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
19 Flame Wheel fire physical 25 60 100% Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
26 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
29 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
36 Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
39 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
46 Slack Off normal none 10 -- 100% Heals the user by half its max HP.
49 Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
Diamond/Pearl TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Monferno in other Pokédexes