Essentials

Infernape

Infernape

fire fighting

Abilities

Blaze

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Damage Taken

  • bug ¼
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 2
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 2
  • rock 1
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
392
Original Sinnoh
6 Diamond, Pearl
Extended Sinnoh
6 Platinum

Names

Japanese
ゴウカザル (goukazaru)
Official Roomaji
Gōkazaru
Korean
초염몽
Chinese
烈焰猴
French
Simiabraz
German
Panferno

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
  • Humanshape
Steps to hatch
5120 Search:

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Abra
  • Machop
  • Ponyta
  • Farfetch'd
  • Seel
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Rhyhorn
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Hitmontop
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Makuhita
  • Skitty
  • Sableye
  • Mawile
  • Meditite
  • Electrike
  • Volbeat
  • Illumise
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Cacnea
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas
  • Croagunk

Training

Base EXP
209 Search:
2985 EXP at level
Effort points
  • 1 Attack
  • 1 Special Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
ChimcharChimchar MonfernoMonferno Level up, starting at level 14 Infernape Infernape Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
76
70.6 325 356
Attack
104
85.1 276 307
Defense
71
59.1 210 241
Special Attack
104
87.2 276 307
Special Defense
71
58.0 210 241
Speed
108
93.4 284 315
Total
534
87.6

Flavor

Flavor Text

Generation 4
Diamond

It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

Pearl

Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.

Platinum

It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.

HeartGold, SoulSilver

It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

Sprites

Infernape Infernape Infernape Infernape

Miscellany

Species
Flame Search:
Color
brown Search:
Cry
download mp3
Pawprint
Infernape
Shape
Sciurine Search:

Height

Trainer dude

Infernape
12

3'11.2"
1.2 m

Weight

Trainer dudette

Infernape
550

121.3 lb
55.0 kg

Locations

Moves

Fire and fighting moves get STAB, and have their type highlighted in green.

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

7 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

9 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

14 Mach Punch fighting Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

17 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

21 Flame Wheel fire Physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

29 Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

33 Punishment dark Physical 5 60 100%

Power increases against targets with more raised stats, up to a maximum of 200.

41 Close Combat fighting Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

45 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

53 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

57 Flare Blitz fire Physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Diamond, Pearl Platinum HeartGold, SoulSilver Blast Burn fire Special 5 150 90%

User foregoes its next turn to recharge.

Diamond, Pearl Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Diamond, Pearl Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Diamond, Pearl Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Diamond, Pearl Platinum HeartGold, SoulSilver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Diamond, Pearl Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Diamond, Pearl Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Diamond, Pearl Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Diamond, Pearl Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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