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Primeape


Main Pokédex page | Flavor text and images

General

Primeape
fighting

Abilities

Vital Spirit
This Pokémon cannot become Asleep.
Anger Point
This Pokémon's Attack rises to its maximum when it is hit with a critical hit.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
57
Gold/Silver/Crystal Johto
135
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
オコリザル
Romaji
Okorizaru

Flavor

Height
3'3.4" or 1 m
Weight
70.5 lb or 32 kg
Species
Pig Monkey
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
117 or 0x75

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
149 or 0x95
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
Payapa Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
56 Mankey Base form 57 Primeape Raise to level 28

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
105
157 309 85.4
Defense
60
112 219 39.1
Special Attack
60
112 219 39.6
Special Defense
70
122 239 53.1
Speed
95
147 289 82.8
Average
75.8
- - 60

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

Locations

Route 225
Route 226

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 225 51 Poké Radar 10%
Route 226 51 - 53 Poké Radar 10%

Move List

See also: This list in the move search

See also: Contest list

Primeape's Attack is higher, so it will inflict more damage with physical () moves.

Primeape gets the STAB from fighting moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
-- Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- -- -- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
-- -- Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
-- -- -- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- -- 6 -- Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
9 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
9 Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
15 15 15 15 11 13 Karate Chop fighting physical 25 50 100% Has an increased chance for a critical hit.
21 21 21 21 16 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
17 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
27 27 27 27 21 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
21 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
25 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
26 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
28 28 28 28 28 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
35 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
37 37 36 36 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
45 45 35 41 Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
44 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
45 54 54 53 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
46 46 63 63 62 47 Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
53 Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
59 Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Miscellaneous moves
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 18 Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 05 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 35 35 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 16 16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 48 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 24 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.

Primeape in other Pokédexes