Essentials

Golisopod

Hard Scale Pokémon

Golisopod

Bug Water

Abilities

Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground ½
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
グソクムシャ (gusokumusha)
グソクムシャ
Korean
갑주무사
Chinese
具甲武者
具甲武者
French
Sarmuraï
German
Tectass
Spanish
Golisopod
Italian
Golisopod

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
  • Water 3
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
186 Search:
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Wimpod Golisopod Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
125
90.6 318 349
Defense
140
97.1 348 379
Special Attack
60
41.5 188 219
Special Defense
90
75.3 248 279
Speed
40
17.2 148 179
Total
530
80.3

Flavor

Flavor Text

Generation 7
Moon

It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea.

Ultra Sun

The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.

Sprites

Golisopod Golisopod

Miscellany

Species
Hard Scale Pokémon Search:
Color
Gray Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Golisopod
20

6'6.7"
2.0 m

Weight

Trainer dudette

Golisopod
1080

238.1 lb
108.0 kg

Locations

Moves

Bug and Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Golisopod's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

4 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

7 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

13 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

16 Swords Dance Normal status 20

Raises the user's Attack by two stages.

21 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

26 Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

31 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

36 Iron Defense Steel status 15

Raises the user's Defense by two stages.

41 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

48 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Wimpod but not Golisopod
• Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• Harden Normal status 30

Raises the user's Defense by one stage.

• Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links