Essentials
Abilities
- Chlorophyll
- This Pokemon's Speed doubles during Sunny Day.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 420
- Sinnoh

- 58
Names
- Japanese

- チェリンボ (cherinbo)
- Official Roomaji

- Cherinbo
- Korean

- 체리버
- Chinese

- 櫻花寶
- French

- Ceribou
- German

- Kikugi
Training
- Base EXP
-
68
971 EXP at level - Effort points
-
- 1 Special Attack
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

5%
Miracle Seed
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 18.6 | 263 | 294 | ||
| Attack | 8.6 | 138 | 169 | ||
| Defense | 20.5 | 158 | 189 | ||
| Special Attack | 46.9 | 192 | 223 | ||
| Special Defense | 30.3 | 174 | 205 | ||
| Speed | 13.9 | 138 | 169 | ||
| Total | 10.9 | ||||
Flavor
Flavor Text

- The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty.

- Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution.

- The small ball is not only filled with nutrients, it is also tasty. STARLY try to peck it off.

- It evolves by sucking the energy out of the small ball where it had been storing nutrients.

- It evolves by sucking the energy out of the small ball where it had been storing nutrients.
Sprites
Miscellany
- Species
- Cherry
- Color
- pink
- Cry
- download mp3
- Pawprint

- Shape
-
Polycephalic
Height
1'3.7"
0.4 m
Weight
7.3 lb
3.3 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| 7 | 7 | Growth |
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40 | 0 | 100% | Raises the user's Special Attack by one level. |
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| 10 | 10 | Leech Seed |
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10 | 0 | 90% | Seeds the target, stealing HP from it every turn. |
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| 13 | 13 | Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
| 19 | 19 | Magical Leaf |
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20 | 60 | 100% | Never misses. |
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| 22 | 22 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 28 | 28 | Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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| 31 | 31 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 37 | 37 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 40 | 40 | Lucky Chant |
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30 | 0 | 0% | Prevents the target from scoring critical hits for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
| Aromatherapy |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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| GrassWhistle |
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15 | 0 | 55% | Puts the target to sleep. |
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| Nature Power |
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20 | 0 | 0% | Uses a move which depends upon the terrain. |
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| Razor Leaf |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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| Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| Weather Ball |
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10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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½ male, ½ female