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Floatzel


Main Pokédex page | Flavor text and images

General

Floatzel
water

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
419
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
57

Names

Japanese
フローゼル
Romaji
Furoozeru

Flavor

Height
3'7.3" or 1.1 m
Weight
73.9 lb or 33.5 kg
Species
Sea Weasel
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
5: Ground
Steps to hatch
5,120
Compatible with
92 families; 200 total Pokémon

In the Wild

Base EXP
178 or 0xb2
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Speed
Wild held items
Wacan Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
418 Buizel Base form 419 Floatzel Raise to level 26

Stats

Stat Base Max Stat %ile
L50 L100
HP
85
192 374 78.3
Attack
105
157 309 85.4
Defense
55
107 209 32.9
Special Attack
85
137 269 70.6
Special Defense
50
102 199 22.7
Speed
115
167 329 95.7
Average
82.5
- - 73.4

Flavor

See also: All versions' flavor text and sprites

Diamond It floats using its well-developed flotation sac. It assists in the rescues of drowning people.

Pearl Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.

Locations

Route 213
Route 218
Route 221
Route 222
Route 224
Route 230
Fuego Ironworks
Victory Road
Victory Road

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 213 22 Morning Daytime Night 10%
Route 218 28 - 30 Morning Daytime Night 35%
Route 221 28 - 30 Morning Daytime Night 25%
Route 222 40 - 42 Night 35%; Morning Daytime 25%
Route 224 53 - 54 Night 30%; Morning Daytime 20%
Route 230 50 - 52 Morning Daytime Night 13%
Fuego Ironworks 29 - 30 Morning Daytime Night 25%
Victory Road B1F 44 - 45 Morning Daytime Night 30%
Victory Road inside B1F 50 - 51 Morning Daytime Night 30%

Move List

See also: This list in the move search

See also: Contest list

Floatzel's Attack is higher, so it will inflict more damage with physical () moves.

Floatzel gets the STAB from water moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Growl normal none 40 -- 100% Lowers the target's Attack.
-- Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
-- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- SonicBoom normal special 20 varies 90% Inflicts 20 points of damage.
-- Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
3 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
6 Water Gun water special 25 40 100% Inflicts regular damage.
10 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
15 Swift normal special 20 60 100% Never misses.
21 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
26 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
29 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
39 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
50 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Floatzel in other Pokédexes