Essentials

Druddigon

Cave Pokémon

Druddigon

Dragon

Abilities

Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Hidden Ability

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
621
Original Unova
127 Black, White
Updated Unova
270 Black 2, White 2
Mountain Kalos
141 X, Y
Updated Alola
374 Ultra Sun, Ultra Moon
Updated Poni
121 Ultra Sun, Ultra Moon

Names

Japanese
クリムガン (kurimugan)
クリムガン
Korean
크리만
Chinese
赤面龍
赤面龙
French
Drakkarmin
German
Shardrago
Spanish
Druddigon
Italian
Druddigon

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Dragon Fang Dragon Fang
X, Y 5% Dragon Fang Dragon Fang
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Dragon Fang Dragon Fang

Evolution

Baby Basic Stage 1 Stage 2
Druddigon

Stats

Pctile Min IVs Max IVs
HP
77
69.2 327 358
Attack
120
87.7 308 339
Defense
90
73.5 248 279
Special Attack
60
41.5 188 219
Special Defense
90
75.3 248 279
Speed
48
26.8 164 195
Total
485
61.7

Flavor

Flavor Text

Generation 5
Black

It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.

White

It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.

Black 2, White 2

It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.

Generation 6
X

It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.

Y

It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.

Omega Ruby

It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.

Alpha Sapphire

It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.

Generation 7
Ultra Sun

The red skin on its face is harder than rock. In narrow caves, it squares off against its enemies and charges face-first right into them.

Ultra Moon

It infiltrates tunnels that Pokémon like Diglett and Dugtrio have dug and quietly waits for prey to pass through.

Sprites

Druddigon Druddigon

Miscellany

Species
Cave Pokémon Search:
Color
Red Search:
Cry
Footprint
Druddigon
Shape
Sciurine Search:

Height

Trainer dude

Druddigon
16

5'3.0"
1.6 m

Weight

Trainer dudette

Druddigon
1390

306.4 lb
139.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Moves

Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Druddigon's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 5 5 5 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

9 9 9 9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 13 13 13 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

18 18 18 18 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

21 21 21 21 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

25 25 25 25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

27 27 27 27 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

31 31 31 31 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

35 35 35 35 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

40 40 40 40 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

45 45 45 45 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

49 49 49 49 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

55 55 55 55 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

62 62 62 62 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • Feint Attack Dark physical 20 60

Never misses.

• • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • Glare Normal status 30 100%

Paralyzes the target.

• • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • • • Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

• • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links