Essentials
Abilities
- Swift Swim
- This Pokemon's Speed doubles during Rain Dance.
- Shell Armor
- No moves will critically hit this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 138
- Kanto

- 138
- Johto

- 220
- Johto

- 225
Names
- Japanese

- オムナイト (omunaito)
- Official Roomaji

- Omnite
- Korean

- 암나이트
- Chinese

- 菊石獸
- French

- Amonita
- German

- Amonitas
Training
- Base EXP
-
99
1414 EXP at level - Effort points
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- 1 Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 6.1 | 243 | 274 | ||
| Attack | 11.6 | 148 | 179 | ||
| Defense | 83.9 | 268 | 299 | ||
| Special Attack | 75.7 | 248 | 279 | ||
| Special Defense | 34.0 | 178 | 209 | ||
| Speed | 13.9 | 138 | 169 | ||
| Total | 34.3 | ||||
Flavor
Flavor Text

- A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.

- A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.

- A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.

- Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water.

- This Pokémon from ancient times is said to have navigated the sea by adeptly twisting its 10 tentacles.
Sprites
Miscellany
- Species
- Spiral
- Color
- blue
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Cilial
Height
1'3.7"
0.4 m
Weight
16.5 lb
7.5 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | Constrict |
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35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| — | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 34 | Horn Attack |
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25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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| 13 | 13 | 7 | 7 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 19 | 19 | 10 | 10 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 16 | 16 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 39 | 31 | 19 | 19 | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 46 | Spike Cannon |
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15 | 20 | 100% | Hits 2-5 times in one turn. |
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| 25 | 25 | 25 | Mud Shot |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 31 | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 28 | 28 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 37 | 37 | 34 | 34 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 49 | 37 | 37 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 43 | 43 | 43 | Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| 49 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 46 | 46 | Rock Blast |
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10 | 25 | 80% | Hits 2-5 times in one turn. |
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| 53 | 55 | 55 | 52 | 52 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
| Aurora Beam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one level. |
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| BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| Haze |
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30 | 0 | 100% | Resets all Pokémon's stats, Accuracy, and Evasion. |
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| Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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| Muddy Water |
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10 | 95 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| Slam |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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| Spikes |
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20 | 0 | 100% | Scatters Spikes, hurting opposing Pokémon that switch in. |
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| Supersonic |
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20 | 0 | 55% | Confuses the target. |
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| Toxic Spikes |
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20 | 0 | 0% | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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| Wring Out |
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5 | 1 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 69 | 69 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 74 | 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 76 | 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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⅞ male, ⅛ female



