Essentials

Omanyte

Omanyte

rock water

Abilities

Swift Swim
This Pokemon's Speed doubles during Rain Dance.
Shell Armor
No moves will critically hit this Pokemon.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 2
  • fire ¼
  • flying ½
  • ghost 1
  • grass 4
  • ground 2
  • ice ½
  • normal ½
  • poison ½
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
138
Kanto Generation 1
138
Johto Generation 2
220
Johto Generation 4
225

Names

Japanese
オムナイト (omunaito)
Official Roomaji
Omnite
Korean
암나이트
Chinese
菊石獸
French
Amonita
German
Amonitas

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Water 1
  • Water 3
Steps to hatch
7680

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Tentacool
  • Slowpoke
  • Seel
  • Shellder
  • Krabby
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Lileep
  • Anorith
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos
  • Skorupi

Training

Base EXP
99
1414 EXP at level
Effort points
  • 1 Defense
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Omanyte Omanyte OmastarOmastar Level up: 40

Stats

Pctile Min IVs Max IVs
HP
35
6.1 243 274
Attack
40
11.6 148 179
Defense
100
83.9 268 299
Special Attack
90
75.7 248 279
Special Defense
55
34.0 178 209
Speed
35
13.9 138 169
Total
355
34.3

Flavor

Flavor Text

Diamond
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.
Pearl
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.
Platinum
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.
Heart Gold
Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water.
Soul Silver
This Pokémon from ancient times is said to have navigated the sea by adeptly twisting its 10 tentacles.

Sprites

Omanyte Omanyte Omanyte Omanyte

Miscellany

Species
Spiral
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Omanyte
Shape
Cilial

Height

Trainer dude

Omanyte
4

1'3.7"
0.4 m

Weight

Trainer dudette

Omanyte
75

16.5 lb
7.5 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Withdraw water None 40 0 100%

Raises the user's Defense by one level.

34 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

13 13 7 7 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 10 10 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

16 16 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

39 31 19 19 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

46 Spike Cannon normal Physical 15 20 100%

Hits 2-5 times in one turn.

25 25 25 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

31 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

28 28 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

37 37 34 34 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

49 37 37 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

43 43 43 Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

49 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

46 46 Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

53 55 55 52 52 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Knock Off dark Physical 20 20 100%

Target drops its held item.

Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

Spikes ground None 20 0 100%

Scatters Spikes, hurting opposing Pokémon that switch in.

Supersonic normal None 20 0 55%

Confuses the target.

Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wring Out normal Special 5 1 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

74 74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links